// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <memory>
#include <span>

#include <glad/glad.h>

#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_staging_buffer_pool.h"
#include "video_core/renderer_opengl/util_shaders.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/texture_cache_base.h"

namespace Settings {
struct ResolutionScalingInfo;
}

namespace OpenGL {

class ProgramManager;
class StateTracker;

class Framebuffer;
class Image;
class ImageView;
class Sampler;

using VideoCommon::ImageId;
using VideoCommon::ImageViewId;
using VideoCommon::ImageViewType;
using VideoCommon::NUM_RT;
using VideoCommon::Region2D;
using VideoCommon::RenderTargets;
using VideoCommon::SlotVector;

struct FormatProperties {
    GLenum compatibility_class;
    bool compatibility_by_size;
    bool is_compressed;
};

class FormatConversionPass {
public:
    explicit FormatConversionPass(UtilShaders& util_shaders);
    ~FormatConversionPass() = default;

    void ConvertImage(Image& dst_image, Image& src_image,
                      std::span<const VideoCommon::ImageCopy> copies);

private:
    UtilShaders& util_shaders;
    OGLBuffer intermediate_pbo;
    size_t pbo_size{};
};

class TextureCacheRuntime {
    friend Framebuffer;
    friend Image;
    friend ImageView;
    friend Sampler;

public:
    explicit TextureCacheRuntime(const Device& device, ProgramManager& program_manager,
                                 StateTracker& state_tracker,
                                 StagingBufferPool& staging_buffer_pool);
    ~TextureCacheRuntime();

    void Finish();

    StagingBufferMap UploadStagingBuffer(size_t size);

    StagingBufferMap DownloadStagingBuffer(size_t size, bool deferred = false);

    void FreeDeferredStagingBuffer(StagingBufferMap& buffer);

    u64 GetDeviceLocalMemory() const {
        return device_access_memory;
    }

    u64 GetDeviceMemoryUsage() const;

    bool CanReportMemoryUsage() const {
        return device.CanReportMemoryUsage();
    }

    bool ShouldReinterpret([[maybe_unused]] Image& dst,
                           [[maybe_unused]] Image& src) const noexcept {
        return true;
    }

    bool CanUploadMSAA() const noexcept {
        return true;
    }

    void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);

    void CopyImageMSAA(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);

    void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);

    void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {
        UNIMPLEMENTED();
    }

    bool CanImageBeCopied(const Image& dst, const Image& src);

    void EmulateCopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);

    void BlitFramebuffer(Framebuffer* dst, Framebuffer* src, const Region2D& dst_region,
                         const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
                         Tegra::Engines::Fermi2D::Operation operation);

    void AccelerateImageUpload(Image& image, const StagingBufferMap& map,
                               std::span<const VideoCommon::SwizzleParameters> swizzles);

    void InsertUploadMemoryBarrier();

    void TransitionImageLayout(Image& image) {}

    FormatProperties FormatInfo(VideoCommon::ImageType type, GLenum internal_format) const;

    bool HasNativeBgr() const noexcept {
        // OpenGL does not have native support for the BGR internal format
        return false;
    }

    bool HasBrokenTextureViewFormats() const noexcept {
        return has_broken_texture_view_formats;
    }

    bool HasNativeASTC() const noexcept;

    void TickFrame() {}

    StateTracker& GetStateTracker() {
        return state_tracker;
    }

    void BarrierFeedbackLoop() const noexcept {
        // OpenGL does not require a barrier for attachment feedback loops.
    }

private:
    const Device& device;
    StateTracker& state_tracker;
    StagingBufferPool& staging_buffer_pool;

    UtilShaders util_shaders;
    FormatConversionPass format_conversion_pass;

    std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
    bool has_broken_texture_view_formats = false;

    OGLTexture null_image_1d_array;
    OGLTexture null_image_cube_array;
    OGLTexture null_image_3d;
    OGLTextureView null_image_view_1d;
    OGLTextureView null_image_view_2d;
    OGLTextureView null_image_view_2d_array;
    OGLTextureView null_image_view_cube;

    std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{};

    std::array<OGLFramebuffer, 4> rescale_draw_fbos;
    std::array<OGLFramebuffer, 4> rescale_read_fbos;
    const Settings::ResolutionScalingInfo& resolution;
    u64 device_access_memory;
};

class Image : public VideoCommon::ImageBase {
    friend ImageView;

public:
    explicit Image(TextureCacheRuntime&, const VideoCommon::ImageInfo& info, GPUVAddr gpu_addr,
                   VAddr cpu_addr);
    explicit Image(const VideoCommon::NullImageParams&);

    ~Image();

    Image(const Image&) = delete;
    Image& operator=(const Image&) = delete;

    Image(Image&&) = default;
    Image& operator=(Image&&) = default;

    void UploadMemory(GLuint buffer_handle, size_t buffer_offset,
                      std::span<const VideoCommon::BufferImageCopy> copies);

    void UploadMemory(const StagingBufferMap& map,
                      std::span<const VideoCommon::BufferImageCopy> copies);

    void DownloadMemory(GLuint buffer_handle, size_t buffer_offset,
                        std::span<const VideoCommon::BufferImageCopy> copies);

    void DownloadMemory(std::span<GLuint> buffer_handle, std::span<size_t> buffer_offset,
                        std::span<const VideoCommon::BufferImageCopy> copies);

    void DownloadMemory(StagingBufferMap& map,
                        std::span<const VideoCommon::BufferImageCopy> copies);

    GLuint StorageHandle() noexcept;

    GLuint Handle() const noexcept {
        return current_texture;
    }

    GLuint GlFormat() const noexcept {
        return gl_format;
    }

    GLuint GlType() const noexcept {
        return gl_type;
    }

    bool ScaleUp(bool ignore = false);

    bool ScaleDown(bool ignore = false);

private:
    void CopyBufferToImage(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);

    void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);

    void Scale(bool up_scale);

    OGLTexture texture;
    OGLTexture upscaled_backup;
    OGLTextureView store_view;
    GLenum gl_internal_format = GL_NONE;
    GLenum gl_format = GL_NONE;
    GLenum gl_type = GL_NONE;
    GLsizei gl_num_levels{};
    TextureCacheRuntime* runtime{};
    GLuint current_texture{};
};

class ImageView : public VideoCommon::ImageViewBase {
    friend Image;

public:
    explicit ImageView(TextureCacheRuntime&, const VideoCommon::ImageViewInfo&, ImageId, Image&,
                       const SlotVector<Image>&);
    explicit ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo&,
                       const VideoCommon::ImageViewInfo&, GPUVAddr);
    explicit ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
                       const VideoCommon::ImageViewInfo& view_info);
    explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);

    ~ImageView();

    ImageView(const ImageView&) = delete;
    ImageView& operator=(const ImageView&) = delete;

    ImageView(ImageView&&) = default;
    ImageView& operator=(ImageView&&) = default;

    [[nodiscard]] GLuint StorageView(Shader::TextureType texture_type,
                                     Shader::ImageFormat image_format);

    [[nodiscard]] GLuint Handle(Shader::TextureType handle_type) const noexcept {
        return views[static_cast<size_t>(handle_type)];
    }

    [[nodiscard]] GLuint DefaultHandle() const noexcept {
        return default_handle;
    }

    [[nodiscard]] GLenum Format() const noexcept {
        return internal_format;
    }

    [[nodiscard]] GPUVAddr GpuAddr() const noexcept {
        return gpu_addr;
    }

    [[nodiscard]] u32 BufferSize() const noexcept {
        return buffer_size;
    }

private:
    struct StorageViews {
        std::array<GLuint, Shader::NUM_TEXTURE_TYPES> signeds{};
        std::array<GLuint, Shader::NUM_TEXTURE_TYPES> unsigneds{};
    };

    void SetupView(Shader::TextureType view_type);

    GLuint MakeView(Shader::TextureType view_type, GLenum view_format);

    std::array<GLuint, Shader::NUM_TEXTURE_TYPES> views{};
    std::vector<OGLTextureView> stored_views;
    std::unique_ptr<StorageViews> storage_views;
    GLenum internal_format = GL_NONE;
    GLuint default_handle = 0;
    u32 buffer_size = 0;
    GLuint original_texture = 0;
    int num_samples = 0;
    VideoCommon::SubresourceRange flat_range;
    VideoCommon::SubresourceRange full_range;
    std::array<u8, 4> swizzle{};
    bool set_object_label = false;
    bool is_render_target = false;
};

class ImageAlloc : public VideoCommon::ImageAllocBase {};

class Sampler {
public:
    explicit Sampler(TextureCacheRuntime&, const Tegra::Texture::TSCEntry&);

    [[nodiscard]] GLuint Handle() const noexcept {
        return sampler.handle;
    }

    [[nodiscard]] GLuint HandleWithDefaultAnisotropy() const noexcept {
        return sampler_default_anisotropy.handle;
    }

    [[nodiscard]] bool HasAddedAnisotropy() const noexcept {
        return static_cast<bool>(sampler_default_anisotropy.handle);
    }

private:
    OGLSampler sampler;
    OGLSampler sampler_default_anisotropy;
};

class Framebuffer {
public:
    explicit Framebuffer(TextureCacheRuntime&, std::span<ImageView*, NUM_RT> color_buffers,
                         ImageView* depth_buffer, const VideoCommon::RenderTargets& key);

    ~Framebuffer();

    Framebuffer(const Framebuffer&) = delete;
    Framebuffer& operator=(const Framebuffer&) = delete;

    Framebuffer(Framebuffer&&) = default;
    Framebuffer& operator=(Framebuffer&&) = default;

    [[nodiscard]] GLuint Handle() const noexcept {
        return framebuffer.handle;
    }

    [[nodiscard]] GLbitfield BufferBits() const noexcept {
        return buffer_bits;
    }

private:
    OGLFramebuffer framebuffer;
    GLbitfield buffer_bits = GL_NONE;
};

struct TextureCacheParams {
    static constexpr bool ENABLE_VALIDATION = true;
    static constexpr bool FRAMEBUFFER_BLITS = true;
    static constexpr bool HAS_EMULATED_COPIES = true;
    static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
    static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true;

    using Runtime = OpenGL::TextureCacheRuntime;
    using Image = OpenGL::Image;
    using ImageAlloc = OpenGL::ImageAlloc;
    using ImageView = OpenGL::ImageView;
    using Sampler = OpenGL::Sampler;
    using Framebuffer = OpenGL::Framebuffer;
    using AsyncBuffer = OpenGL::StagingBufferMap;
    using BufferType = GLuint;
};

using TextureCache = VideoCommon::TextureCache<TextureCacheParams>;

} // namespace OpenGL
