// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include "common/steady_clock.h"
#include "common/wall_clock.h"

#ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_detect.h"
#include "common/x64/native_clock.h"
#include "common/x64/rdtsc.h"
#endif

namespace Common {

class StandardWallClock final : public WallClock {
public:
    explicit StandardWallClock() : start_time{SteadyClock::Now()} {}

    std::chrono::nanoseconds GetTimeNS() const override {
        return SteadyClock::Now() - start_time;
    }

    std::chrono::microseconds GetTimeUS() const override {
        return static_cast<std::chrono::microseconds>(GetHostTicksElapsed() / NsToUsRatio::den);
    }

    std::chrono::milliseconds GetTimeMS() const override {
        return static_cast<std::chrono::milliseconds>(GetHostTicksElapsed() / NsToMsRatio::den);
    }

    u64 GetCNTPCT() const override {
        return GetHostTicksElapsed() * NsToCNTPCTRatio::num / NsToCNTPCTRatio::den;
    }

    u64 GetGPUTick() const override {
        return GetHostTicksElapsed() * NsToGPUTickRatio::num / NsToGPUTickRatio::den;
    }

    u64 GetHostTicksNow() const override {
        return static_cast<u64>(SteadyClock::Now().time_since_epoch().count());
    }

    u64 GetHostTicksElapsed() const override {
        return static_cast<u64>(GetTimeNS().count());
    }

    bool IsNative() const override {
        return false;
    }

private:
    SteadyClock::time_point start_time;
};

std::unique_ptr<WallClock> CreateOptimalClock() {
#ifdef ARCHITECTURE_x86_64
    const auto& caps = GetCPUCaps();

    if (caps.invariant_tsc && caps.tsc_frequency >= std::nano::den) {
        return std::make_unique<X64::NativeClock>(caps.tsc_frequency);
    } else {
        // Fallback to StandardWallClock if the hardware TSC
        // - Is not invariant
        // - Is not more precise than 1 GHz (1ns resolution)
        return std::make_unique<StandardWallClock>();
    }
#else
    return std::make_unique<StandardWallClock>();
#endif
}

std::unique_ptr<WallClock> CreateStandardWallClock() {
    return std::make_unique<StandardWallClock>();
}

} // namespace Common
