// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <cstddef>

#include <boost/container/small_vector.hpp>

#include "common/assert.h"
#include "common/common_types.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/texture_cache/texture_cache.h"
#include "video_core/texture_cache/types.h"
#include "video_core/textures/texture.h"

namespace Vulkan {

class DescriptorLayoutBuilder {
public:
    DescriptorLayoutBuilder(const vk::Device& device_) : device{&device_} {}

    vk::DescriptorSetLayout CreateDescriptorSetLayout() const {
        if (bindings.empty()) {
            return nullptr;
        }
        return device->CreateDescriptorSetLayout({
            .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
            .pNext = nullptr,
            .flags = 0,
            .bindingCount = static_cast<u32>(bindings.size()),
            .pBindings = bindings.data(),
        });
    }

    vk::DescriptorUpdateTemplateKHR CreateTemplate(VkDescriptorSetLayout descriptor_set_layout,
                                                   VkPipelineLayout pipeline_layout) const {
        if (entries.empty()) {
            return nullptr;
        }
        return device->CreateDescriptorUpdateTemplateKHR({
            .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR,
            .pNext = nullptr,
            .flags = 0,
            .descriptorUpdateEntryCount = static_cast<u32>(entries.size()),
            .pDescriptorUpdateEntries = entries.data(),
            .templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR,
            .descriptorSetLayout = descriptor_set_layout,
            .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
            .pipelineLayout = pipeline_layout,
            .set = 0,
        });
    }

    vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const {
        return device->CreatePipelineLayout({
            .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
            .pNext = nullptr,
            .flags = 0,
            .setLayoutCount = descriptor_set_layout ? 1U : 0U,
            .pSetLayouts = bindings.empty() ? nullptr : &descriptor_set_layout,
            .pushConstantRangeCount = 0,
            .pPushConstantRanges = nullptr,
        });
    }

    void Add(const Shader::Info& info, VkShaderStageFlags stage) {
        Add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, stage, info.constant_buffer_descriptors);
        Add(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stage, info.storage_buffers_descriptors);
        Add(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, stage, info.texture_buffer_descriptors);
        Add(VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, stage, info.image_buffer_descriptors);
        Add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, stage, info.texture_descriptors);
        Add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, stage, info.image_descriptors);
    }

private:
    template <typename Descriptors>
    void Add(VkDescriptorType type, VkShaderStageFlags stage, const Descriptors& descriptors) {
        const size_t num{descriptors.size()};
        for (size_t i = 0; i < num; ++i) {
            bindings.push_back({
                .binding = binding,
                .descriptorType = type,
                .descriptorCount = descriptors[i].count,
                .stageFlags = stage,
                .pImmutableSamplers = nullptr,
            });
            entries.push_back({
                .dstBinding = binding,
                .dstArrayElement = 0,
                .descriptorCount = descriptors[i].count,
                .descriptorType = type,
                .offset = offset,
                .stride = sizeof(DescriptorUpdateEntry),
            });
            ++binding;
            offset += sizeof(DescriptorUpdateEntry);
        }
    }

    const vk::Device* device{};
    boost::container::small_vector<VkDescriptorSetLayoutBinding, 32> bindings;
    boost::container::small_vector<VkDescriptorUpdateTemplateEntryKHR, 32> entries;
    u32 binding{};
    size_t offset{};
};

inline void PushImageDescriptors(const Shader::Info& info, const VkSampler*& samplers,
                                 const ImageId*& image_view_ids, TextureCache& texture_cache,
                                 VKUpdateDescriptorQueue& update_descriptor_queue) {
    for (const auto& desc : info.texture_buffer_descriptors) {
        image_view_ids += desc.count;
    }
    for (const auto& desc : info.image_buffer_descriptors) {
        image_view_ids += desc.count;
    }
    for (const auto& desc : info.texture_descriptors) {
        for (u32 index = 0; index < desc.count; ++index) {
            const VkSampler sampler{*(samplers++)};
            ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))};
            const VkImageView vk_image_view{image_view.Handle(desc.type)};
            update_descriptor_queue.AddSampledImage(vk_image_view, sampler);
        }
    }
    for (const auto& desc : info.image_descriptors) {
        for (u32 index = 0; index < desc.count; ++index) {
            ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))};
            if (desc.is_written) {
                texture_cache.MarkModification(image_view.image_id);
            }
            const VkImageView vk_image_view{image_view.StorageView(desc.type, desc.format)};
            update_descriptor_queue.AddImage(vk_image_view);
        }
    }
}

} // namespace Vulkan
