// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <array>
#include <atomic>
#include <vector>
#include <QByteArray>
#include <QMetaType>
#include <QString>
#include <QStringList>
#include <QVector>
#include "common/common_types.h"
#include "common/settings.h"

namespace UISettings {

using ContextualShortcut = std::pair<QString, int>;

struct Shortcut {
    QString name;
    QString group;
    ContextualShortcut shortcut;
};

using Themes = std::array<std::pair<const char*, const char*>, 6>;
extern const Themes themes;

struct GameDir {
    QString path;
    bool deep_scan = false;
    bool expanded = false;
    bool operator==(const GameDir& rhs) const {
        return path == rhs.path;
    }
    bool operator!=(const GameDir& rhs) const {
        return !operator==(rhs);
    }
};

struct Values {
    QByteArray geometry;
    QByteArray state;

    QByteArray renderwindow_geometry;

    QByteArray gamelist_header_state;

    QByteArray microprofile_geometry;
    Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"};

    Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"};
    Settings::BasicSetting<bool> fullscreen{false, "fullscreen"};
    Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"};
    Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"};
    Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"};

    Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
    Settings::BasicSetting<bool> first_start{true, "firstStart"};
    Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
    Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};

    Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};

    // Discord RPC
    Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};

    Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};

    QString roms_path;
    QString symbols_path;
    QString game_dir_deprecated;
    bool game_dir_deprecated_deepscan;
    QVector<UISettings::GameDir> game_dirs;
    QVector<u64> favorited_ids;
    QStringList recent_files;
    QString language;

    QString theme;

    // Shortcut name <Shortcut, context>
    std::vector<Shortcut> shortcuts;

    Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"};

    // logging
    Settings::BasicSetting<bool> show_console{false, "showConsole"};

    // Game List
    Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
    Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"};
    Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"};
    Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
    Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
    std::atomic_bool is_game_list_reload_pending{false};
    Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};

    bool configuration_applied;
    bool reset_to_defaults;
};

extern Values values;

} // namespace UISettings

Q_DECLARE_METATYPE(UISettings::GameDir*);
