From 3c45452fae7f33d0534c144c5f588ef98f0a1346 Mon Sep 17 00:00:00 2001
From: lat9nq <22451773+lat9nq@users.noreply.github.com>
Date: Tue, 22 Aug 2023 21:58:23 -0400
Subject: [PATCH] general: Use console mode helper across project

---
 src/core/frontend/applets/controller.cpp      |  3 ++-
 src/core/frontend/framebuffer_layout.cpp      |  3 +--
 src/core/hle/service/am/am.cpp                |  5 ++---
 src/core/hle/service/apm/apm_controller.cpp   |  4 +---
 .../hle/service/hid/controllers/gesture.cpp   |  2 +-
 src/core/hle/service/hid/controllers/npad.cpp |  2 +-
 src/core/hle/service/vi/vi.cpp                |  2 +-
 src/core/telemetry_session.cpp                |  3 +--
 src/yuzu/applets/qt_controller.cpp            | 20 ++++++++-----------
 src/yuzu/bootmanager.cpp                      |  5 ++---
 src/yuzu/configuration/configure_input.cpp    | 20 ++++++++-----------
 src/yuzu/configuration/configure_per_game.cpp |  5 ++---
 src/yuzu/main.cpp                             |  9 ++++-----
 13 files changed, 34 insertions(+), 49 deletions(-)

diff --git a/src/core/frontend/applets/controller.cpp b/src/core/frontend/applets/controller.cpp
index 4c0c5434cb..27755cb587 100644
--- a/src/core/frontend/applets/controller.cpp
+++ b/src/core/frontend/applets/controller.cpp
@@ -3,6 +3,7 @@
 
 #include "common/assert.h"
 #include "common/logging/log.h"
+#include "common/settings.h"
 #include "common/settings_enums.h"
 #include "core/frontend/applets/controller.h"
 #include "core/hid/emulated_controller.h"
@@ -63,7 +64,7 @@ void DefaultControllerApplet::ReconfigureControllers(ReconfigureCallback callbac
                 controller->Connect(true);
             }
         } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
-                   Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Handheld) {
+                   !Settings::IsDockedMode()) {
             // We should *never* reach here under any normal circumstances.
             controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
             controller->Connect(true);
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index ae0a44f123..2590b20da4 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -50,8 +50,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
 }
 
 FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale) {
-    const bool is_docked =
-        Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
+    const bool is_docked = Settings::IsDockedMode();
     const u32 screen_width = is_docked ? ScreenDocked::Width : ScreenUndocked::Width;
     const u32 screen_height = is_docked ? ScreenDocked::Height : ScreenUndocked::Height;
 
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index 81df91a2d7..da33f0e449 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -834,7 +834,7 @@ void ICommonStateGetter::GetDefaultDisplayResolution(HLERequestContext& ctx) {
     IPC::ResponseBuilder rb{ctx, 4};
     rb.Push(ResultSuccess);
 
-    if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
+    if (Settings::IsDockedMode()) {
         rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
         rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
     } else {
@@ -922,8 +922,7 @@ void IStorage::Open(HLERequestContext& ctx) {
 }
 
 void ICommonStateGetter::GetOperationMode(HLERequestContext& ctx) {
-    const bool use_docked_mode{Settings::values.use_docked_mode.GetValue() ==
-                               Settings::ConsoleMode::Docked};
+    const bool use_docked_mode{Settings::IsDockedMode()};
     LOG_DEBUG(Service_AM, "called, use_docked_mode={}", use_docked_mode);
 
     IPC::ResponseBuilder rb{ctx, 3};
diff --git a/src/core/hle/service/apm/apm_controller.cpp b/src/core/hle/service/apm/apm_controller.cpp
index 1656b2e730..4f1aa5cc27 100644
--- a/src/core/hle/service/apm/apm_controller.cpp
+++ b/src/core/hle/service/apm/apm_controller.cpp
@@ -68,9 +68,7 @@ void Controller::SetFromCpuBoostMode(CpuBoostMode mode) {
 }
 
 PerformanceMode Controller::GetCurrentPerformanceMode() const {
-    return Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked
-               ? PerformanceMode::Boost
-               : PerformanceMode::Normal;
+    return Settings::IsDockedMode() ? PerformanceMode::Boost : PerformanceMode::Normal;
 }
 
 PerformanceConfiguration Controller::GetCurrentPerformanceConfiguration(PerformanceMode mode) {
diff --git a/src/core/hle/service/hid/controllers/gesture.cpp b/src/core/hle/service/hid/controllers/gesture.cpp
index 47d4c08fcc..63eecd42b4 100644
--- a/src/core/hle/service/hid/controllers/gesture.cpp
+++ b/src/core/hle/service/hid/controllers/gesture.cpp
@@ -331,7 +331,7 @@ Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties()
         };
 
         // Hack: There is no touch in docked but games still allow it
-        if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
+        if (Settings::IsDockedMode()) {
             gesture.points[id] = {
                 .x = static_cast<s32>(active_x * Layout::ScreenDocked::Width),
                 .y = static_cast<s32>(active_y * Layout::ScreenDocked::Height),
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index ba752d4721..3b349b4c4e 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -1518,7 +1518,7 @@ bool Controller_NPad::IsControllerSupported(Core::HID::NpadStyleIndex controller
             return false;
         }
         // Handheld shouldn't be supported in docked mode
-        if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
+        if (Settings::IsDockedMode()) {
             return false;
         }
 
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index 6b5f3a17a4..2eb978379f 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -217,7 +217,7 @@ private:
         IPC::ResponseBuilder rb{ctx, 6};
         rb.Push(ResultSuccess);
 
-        if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
+        if (Settings::IsDockedMode()) {
             rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
             rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
         } else {
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 8a1cd24b0e..c26179e035 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -276,8 +276,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
              static_cast<u32>(Settings::values.shader_backend.GetValue()));
     AddField(field_type, "Renderer_UseAsynchronousShaders",
              Settings::values.use_asynchronous_shaders.GetValue());
-    AddField(field_type, "System_UseDockedMode",
-             Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked);
+    AddField(field_type, "System_UseDockedMode", Settings::IsDockedMode());
 }
 
 bool TelemetrySession::SubmitTestcase() {
diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp
index c783325fb4..d15559518c 100644
--- a/src/yuzu/applets/qt_controller.cpp
+++ b/src/yuzu/applets/qt_controller.cpp
@@ -5,6 +5,7 @@
 #include <thread>
 
 #include "common/assert.h"
+#include "common/settings.h"
 #include "common/settings_enums.h"
 #include "common/string_util.h"
 #include "core/core.h"
@@ -227,14 +228,11 @@ int QtControllerSelectorDialog::exec() {
 }
 
 void QtControllerSelectorDialog::ApplyConfiguration() {
-    const bool pre_docked_mode =
-        Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
-    Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()
-                                                  ? Settings::ConsoleMode::Docked
-                                                  : Settings::ConsoleMode::Handheld);
-    OnDockedModeChanged(
-        pre_docked_mode,
-        Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system);
+    const bool pre_docked_mode = Settings::IsDockedMode();
+    const bool docked_mode_selected = ui->radioDocked->isChecked();
+    Settings::values.use_docked_mode.SetValue(
+        docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld);
+    OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system);
 
     Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
     Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
@@ -622,10 +620,8 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
     ui->radioDocked->setEnabled(!is_handheld);
     ui->radioUndocked->setEnabled(!is_handheld);
 
-    ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
-                                Settings::ConsoleMode::Docked);
-    ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
-                                  Settings::ConsoleMode::Handheld);
+    ui->radioDocked->setChecked(Settings::IsDockedMode());
+    ui->radioUndocked->setChecked(!Settings::IsDockedMode());
 
     // Also force into undocked mode if the controller type is handheld.
     if (is_handheld) {
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 37753b47e9..2afa721404 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -928,9 +928,8 @@ void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
     const Layout::FramebufferLayout layout{[]() {
         u32 height = UISettings::values.screenshot_height.GetValue();
         if (height == 0) {
-            height = Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked
-                         ? Layout::ScreenDocked::Height
-                         : Layout::ScreenUndocked::Height;
+            height = Settings::IsDockedMode() ? Layout::ScreenDocked::Height
+                                              : Layout::ScreenUndocked::Height;
             height *= Settings::values.resolution_info.up_factor;
         }
         const u32 width =
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 78ed8c6107..e8f9ebfd81 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -4,6 +4,7 @@
 #include <memory>
 #include <thread>
 
+#include "common/settings.h"
 #include "common/settings_enums.h"
 #include "core/core.h"
 #include "core/hid/emulated_controller.h"
@@ -198,14 +199,11 @@ void ConfigureInput::ApplyConfiguration() {
 
     advanced->ApplyConfiguration();
 
-    const bool pre_docked_mode =
-        Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
-    Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()
-                                                  ? Settings::ConsoleMode::Docked
-                                                  : Settings::ConsoleMode::Handheld);
-    OnDockedModeChanged(
-        pre_docked_mode,
-        Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system);
+    const bool pre_docked_mode = Settings::IsDockedMode();
+    const bool docked_mode_selected = ui->radioDocked->isChecked();
+    Settings::values.use_docked_mode.SetValue(
+        docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld);
+    OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system);
 
     Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
     Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
@@ -273,10 +271,8 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) {
     ui->radioDocked->setEnabled(!is_handheld);
     ui->radioUndocked->setEnabled(!is_handheld);
 
-    ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
-                                Settings::ConsoleMode::Docked);
-    ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
-                                  Settings::ConsoleMode::Handheld);
+    ui->radioDocked->setChecked(Settings::IsDockedMode());
+    ui->radioUndocked->setChecked(!Settings::IsDockedMode());
 
     // Also force into undocked mode if the controller type is handheld.
     if (is_handheld) {
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index e371f902e6..b91d6ad4a6 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -99,9 +99,8 @@ void ConfigurePerGame::ApplyConfiguration() {
     addons_tab->ApplyConfiguration();
     input_tab->ApplyConfiguration();
 
-    if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked &&
-        Settings::values.players.GetValue()[0].controller_type ==
-            Settings::ControllerType::Handheld) {
+    if (Settings::IsDockedMode() && Settings::values.players.GetValue()[0].controller_type ==
+                                        Settings::ControllerType::Handheld) {
         Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
         Settings::values.use_docked_mode.SetGlobal(true);
     }
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 8ab4e73b18..8fe8d0a23d 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -3636,8 +3636,7 @@ void GMainWindow::OnTasReset() {
 }
 
 void GMainWindow::OnToggleDockedMode() {
-    const bool is_docked =
-        Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
+    const bool is_docked = Settings::IsDockedMode();
     auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
     auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
 
@@ -4082,10 +4081,10 @@ void GMainWindow::UpdateGPUAccuracyButton() {
 }
 
 void GMainWindow::UpdateDockedButton() {
-    const auto is_docked = Settings::values.use_docked_mode.GetValue();
-    dock_status_button->setChecked(is_docked == Settings::ConsoleMode::Docked);
+    const auto console_mode = Settings::values.use_docked_mode.GetValue();
+    dock_status_button->setChecked(console_mode == Settings::ConsoleMode::Docked);
     dock_status_button->setText(
-        Config::use_docked_mode_texts_map.find(is_docked)->second.toUpper());
+        Config::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
 }
 
 void GMainWindow::UpdateAPIText() {
-- 
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