diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index f964c2550745c48bddc05ee0e86dfdf03bd296f5..554acafadc6c5ed58a007f68b62e402490a88b2a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -428,7 +428,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
         break;
     case Stage::Geometry:
         ctx.AddU32("{}=uint({}<<16);", inst,
-                   InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
+                    InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
         break;
     default:
         LOG_WARNING(Shader, "(STUBBED) called");