diff --git a/src/core/announce_multiplayer_session.cpp b/src/core/announce_multiplayer_session.cpp
index db9eaeac83519bc6e24bd8fd037fd027d2ce5292..8f96b4ee87fc27c5ce95974e57fc89f4d65546e0 100644
--- a/src/core/announce_multiplayer_session.cpp
+++ b/src/core/announce_multiplayer_session.cpp
@@ -20,7 +20,8 @@ namespace Core {
 // Time between room is announced to web_service
 static constexpr std::chrono::seconds announce_time_interval(15);
 
-AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
+AnnounceMultiplayerSession::AnnounceMultiplayerSession(Network::RoomNetwork& room_network_)
+    : room_network{room_network_} {
 #ifdef ENABLE_WEB_SERVICE
     backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
                                                      Settings::values.yuzu_username.GetValue(),
@@ -31,7 +32,7 @@ AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
 }
 
 WebService::WebResult AnnounceMultiplayerSession::Register() {
-    std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
+    std::shared_ptr<Network::Room> room = room_network.GetRoom().lock();
     if (!room) {
         return WebService::WebResult{WebService::WebResult::Code::LibError,
                                      "Network is not initialized", ""};
@@ -120,7 +121,7 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
     std::future<WebService::WebResult> future;
     while (!shutdown_event.WaitUntil(update_time)) {
         update_time += announce_time_interval;
-        std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
+        std::shared_ptr<Network::Room> room = room_network.GetRoom().lock();
         if (!room) {
             break;
         }
diff --git a/src/core/announce_multiplayer_session.h b/src/core/announce_multiplayer_session.h
index 2aaf5501774d7e7458e189ff9433d4c9e2dd5751..5da3c1f8d0600f20f732a47d3f3eda5e9d14e26b 100644
--- a/src/core/announce_multiplayer_session.h
+++ b/src/core/announce_multiplayer_session.h
@@ -16,7 +16,8 @@
 
 namespace Network {
 class Room;
-}
+class RoomNetwork;
+} // namespace Network
 
 namespace Core {
 
@@ -28,7 +29,7 @@ namespace Core {
 class AnnounceMultiplayerSession {
 public:
     using CallbackHandle = std::shared_ptr<std::function<void(const WebService::WebResult&)>>;
-    AnnounceMultiplayerSession();
+    AnnounceMultiplayerSession(Network::RoomNetwork& room_network_);
     ~AnnounceMultiplayerSession();
 
     /**
@@ -79,6 +80,9 @@ public:
     void UpdateCredentials();
 
 private:
+    void UpdateBackendData(std::shared_ptr<Network::Room> room);
+    void AnnounceMultiplayerLoop();
+
     Common::Event shutdown_event;
     std::mutex callback_mutex;
     std::set<CallbackHandle> error_callbacks;
@@ -89,8 +93,7 @@ private:
 
     std::atomic_bool registered = false; ///< Whether the room has been registered
 
-    void UpdateBackendData(std::shared_ptr<Network::Room> room);
-    void AnnounceMultiplayerLoop();
+    Network::RoomNetwork& room_network;
 };
 
 } // namespace Core
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 98fe6d39cc2d1e4a0e08fa8a866381a24f1fc286..95791a07f16faefe1981446ad3b936717108acb2 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -131,7 +131,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
 
 struct System::Impl {
     explicit Impl(System& system)
-        : kernel{system}, fs_controller{system}, memory{system}, hid_core{},
+        : kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{},
           cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
 
     SystemResultStatus Run() {
@@ -320,7 +320,7 @@ struct System::Impl {
         if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
             LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
         }
-        if (auto room_member = Network::GetRoomMember().lock()) {
+        if (auto room_member = room_network.GetRoomMember().lock()) {
             Network::GameInfo game_info;
             game_info.name = name;
             game_info.id = program_id;
@@ -374,7 +374,7 @@ struct System::Impl {
         memory.Reset();
         applet_manager.ClearAll();
 
-        if (auto room_member = Network::GetRoomMember().lock()) {
+        if (auto room_member = room_network.GetRoomMember().lock()) {
             Network::GameInfo game_info{};
             room_member->SendGameInfo(game_info);
         }
@@ -451,6 +451,8 @@ struct System::Impl {
     std::unique_ptr<AudioCore::AudioCore> audio_core;
     Core::Memory::Memory memory;
     Core::HID::HIDCore hid_core;
+    Network::RoomNetwork room_network;
+
     CpuManager cpu_manager;
     std::atomic_bool is_powered_on{};
     bool exit_lock = false;
@@ -896,6 +898,14 @@ const Core::Debugger& System::GetDebugger() const {
     return *impl->debugger;
 }
 
+Network::RoomNetwork& System::GetRoomNetwork() {
+    return impl->room_network;
+}
+
+const Network::RoomNetwork& System::GetRoomNetwork() const {
+    return impl->room_network;
+}
+
 void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
     impl->execute_program_callback = std::move(callback);
 }
diff --git a/src/core/core.h b/src/core/core.h
index a49d1214b7348e33a0f0b013282de186d1ecf138..13122dd619d0445e0d0c24a6ed5607fa2847771f 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -97,6 +97,10 @@ namespace Core::HID {
 class HIDCore;
 }
 
+namespace Network {
+class RoomNetwork;
+}
+
 namespace Core {
 
 class ARM_Interface;
@@ -379,6 +383,12 @@ public:
     [[nodiscard]] Core::Debugger& GetDebugger();
     [[nodiscard]] const Core::Debugger& GetDebugger() const;
 
+    /// Gets a mutable reference to the Room Network.
+    [[nodiscard]] Network::RoomNetwork& GetRoomNetwork();
+
+    /// Gets an immutable reference to the Room Network.
+    [[nodiscard]] const Network::RoomNetwork& GetRoomNetwork() const;
+
     void SetExitLock(bool locked);
     [[nodiscard]] bool GetExitLock() const;
 
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 51b5d6a9fab7eb336bdeba881ae5d7d62125957b..e1401a403182e34e82b2dc17f85d7cc56473aae7 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -9,11 +9,12 @@
 
 namespace Network {
 
-static std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
-static std::shared_ptr<Room> g_room;              ///< Room (Server) for network games
-// TODO(B3N30): Put these globals into a networking class
+RoomNetwork::RoomNetwork() {
+    g_room = std::make_shared<Room>();
+    g_room_member = std::make_shared<RoomMember>();
+}
 
-bool Init() {
+bool RoomNetwork::Init() {
     if (enet_initialize() != 0) {
         LOG_ERROR(Network, "Error initalizing ENet");
         return false;
@@ -24,15 +25,15 @@ bool Init() {
     return true;
 }
 
-std::weak_ptr<Room> GetRoom() {
+std::weak_ptr<Room> RoomNetwork::GetRoom() {
     return g_room;
 }
 
-std::weak_ptr<RoomMember> GetRoomMember() {
+std::weak_ptr<RoomMember> RoomNetwork::GetRoomMember() {
     return g_room_member;
 }
 
-void Shutdown() {
+void RoomNetwork::Shutdown() {
     if (g_room_member) {
         if (g_room_member->IsConnected())
             g_room_member->Leave();
diff --git a/src/network/network.h b/src/network/network.h
index 6d002d693f656bd692e82b1dcbb3a1889f23a9dc..74eb42bf5c1150410186f84c3a848a98d776c477 100644
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -10,16 +10,25 @@
 
 namespace Network {
 
-/// Initializes and registers the network device, the room, and the room member.
-bool Init();
+class RoomNetwork {
+public:
+    RoomNetwork();
 
-/// Returns a pointer to the room handle
-std::weak_ptr<Room> GetRoom();
+    /// Initializes and registers the network device, the room, and the room member.
+    bool Init();
 
-/// Returns a pointer to the room member handle
-std::weak_ptr<RoomMember> GetRoomMember();
+    /// Returns a pointer to the room handle
+    std::weak_ptr<Room> GetRoom();
 
-/// Unregisters the network device, the room, and the room member and shut them down.
-void Shutdown();
+    /// Returns a pointer to the room member handle
+    std::weak_ptr<RoomMember> GetRoomMember();
+
+    /// Unregisters the network device, the room, and the room member and shut them down.
+    void Shutdown();
+
+private:
+    std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
+    std::shared_ptr<Room> g_room;              ///< Room (Server) for network games
+};
 
 } // namespace Network
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index f1cc910c0480f92392dcada0b241123e08e8d52a..e56fcabffb0489c9ce2c9e89b89d328aca812402 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -273,7 +273,7 @@ GMainWindow::GMainWindow(bool has_broken_vulkan)
     SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
     discord_rpc->Update();
 
-    Network::Init();
+    system->GetRoomNetwork().Init();
 
     RegisterMetaTypes();
 
@@ -463,7 +463,7 @@ GMainWindow::~GMainWindow() {
     if (render_window->parent() == nullptr) {
         delete render_window;
     }
-    Network::Shutdown();
+    system->GetRoomNetwork().Shutdown();
 }
 
 void GMainWindow::RegisterMetaTypes() {
@@ -828,7 +828,7 @@ void GMainWindow::InitializeWidgets() {
     });
 
     multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
-                                             ui->action_Show_Room);
+                                             ui->action_Show_Room, system->GetRoomNetwork());
     multiplayer_state->setVisible(false);
 
     // Create status bar
diff --git a/src/yuzu/multiplayer/chat_room.cpp b/src/yuzu/multiplayer/chat_room.cpp
index 7048ee1fceca24e034a47b1560b934371a047918..9f2c57eee3fcd582dd320a5041c6774b2c580b43 100644
--- a/src/yuzu/multiplayer/chat_room.cpp
+++ b/src/yuzu/multiplayer/chat_room.cpp
@@ -28,7 +28,8 @@
 
 class ChatMessage {
 public:
-    explicit ChatMessage(const Network::ChatEntry& chat, QTime ts = {}) {
+    explicit ChatMessage(const Network::ChatEntry& chat, Network::RoomNetwork& room_network,
+                         QTime ts = {}) {
         /// Convert the time to their default locale defined format
         QLocale locale;
         timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
@@ -38,7 +39,7 @@ public:
 
         // Check for user pings
         QString cur_nickname, cur_username;
-        if (auto room = Network::GetRoomMember().lock()) {
+        if (auto room = room_network.GetRoomMember().lock()) {
             cur_nickname = QString::fromStdString(room->GetNickname());
             cur_username = QString::fromStdString(room->GetUsername());
         }
@@ -173,8 +174,20 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
     qRegisterMetaType<Network::RoomInformation>();
     qRegisterMetaType<Network::RoomMember::State>();
 
+    // Connect all the widgets to the appropriate events
+    connect(ui->player_view, &QTreeView::customContextMenuRequested, this,
+            &ChatRoom::PopupContextMenu);
+    connect(ui->chat_message, &QLineEdit::returnPressed, this, &ChatRoom::OnSendChat);
+    connect(ui->chat_message, &QLineEdit::textChanged, this, &ChatRoom::OnChatTextChanged);
+    connect(ui->send_message, &QPushButton::clicked, this, &ChatRoom::OnSendChat);
+}
+
+ChatRoom::~ChatRoom() = default;
+
+void ChatRoom::Initialize(Network::RoomNetwork* room_network_) {
+    room_network = room_network_;
     // setup the callbacks for network updates
-    if (auto member = Network::GetRoomMember().lock()) {
+    if (auto member = room_network->GetRoomMember().lock()) {
         member->BindOnChatMessageRecieved(
             [this](const Network::ChatEntry& chat) { emit ChatReceived(chat); });
         member->BindOnStatusMessageReceived(
@@ -183,20 +196,9 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
             });
         connect(this, &ChatRoom::ChatReceived, this, &ChatRoom::OnChatReceive);
         connect(this, &ChatRoom::StatusMessageReceived, this, &ChatRoom::OnStatusMessageReceive);
-    } else {
-        // TODO (jroweboy) network was not initialized?
     }
-
-    // Connect all the widgets to the appropriate events
-    connect(ui->player_view, &QTreeView::customContextMenuRequested, this,
-            &ChatRoom::PopupContextMenu);
-    connect(ui->chat_message, &QLineEdit::returnPressed, this, &ChatRoom::OnSendChat);
-    connect(ui->chat_message, &QLineEdit::textChanged, this, &ChatRoom::OnChatTextChanged);
-    connect(ui->send_message, &QPushButton::clicked, this, &ChatRoom::OnSendChat);
 }
 
-ChatRoom::~ChatRoom() = default;
-
 void ChatRoom::SetModPerms(bool is_mod) {
     has_mod_perms = is_mod;
 }
@@ -219,7 +221,7 @@ void ChatRoom::AppendChatMessage(const QString& msg) {
 }
 
 void ChatRoom::SendModerationRequest(Network::RoomMessageTypes type, const std::string& nickname) {
-    if (auto room = Network::GetRoomMember().lock()) {
+    if (auto room = room_network->GetRoomMember().lock()) {
         auto members = room->GetMemberInformation();
         auto it = std::find_if(members.begin(), members.end(),
                                [&nickname](const Network::RoomMember::MemberInformation& member) {
@@ -239,7 +241,7 @@ bool ChatRoom::ValidateMessage(const std::string& msg) {
 
 void ChatRoom::OnRoomUpdate(const Network::RoomInformation& info) {
     // TODO(B3N30): change title
-    if (auto room_member = Network::GetRoomMember().lock()) {
+    if (auto room_member = room_network->GetRoomMember().lock()) {
         SetPlayerList(room_member->GetMemberInformation());
     }
 }
@@ -258,7 +260,7 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
     if (!ValidateMessage(chat.message)) {
         return;
     }
-    if (auto room = Network::GetRoomMember().lock()) {
+    if (auto room = room_network->GetRoomMember().lock()) {
         // get the id of the player
         auto members = room->GetMemberInformation();
         auto it = std::find_if(members.begin(), members.end(),
@@ -276,7 +278,7 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
             return;
         }
         auto player = std::distance(members.begin(), it);
-        ChatMessage m(chat);
+        ChatMessage m(chat, *room_network);
         if (m.ContainsPing()) {
             emit UserPinged();
         }
@@ -315,7 +317,7 @@ void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_
 }
 
 void ChatRoom::OnSendChat() {
-    if (auto room = Network::GetRoomMember().lock()) {
+    if (auto room = room_network->GetRoomMember().lock()) {
         if (room->GetState() != Network::RoomMember::State::Joined &&
             room->GetState() != Network::RoomMember::State::Moderator) {
 
@@ -339,7 +341,7 @@ void ChatRoom::OnSendChat() {
             LOG_INFO(Network, "Cannot find self in the player list when sending a message.");
         }
         auto player = std::distance(members.begin(), it);
-        ChatMessage m(chat);
+        ChatMessage m(chat, *room_network);
         room->SendChatMessage(message);
         AppendChatMessage(m.GetPlayerChatMessage(player));
         ui->chat_message->clear();
@@ -433,7 +435,7 @@ void ChatRoom::PopupContextMenu(const QPoint& menu_location) {
     }
 
     std::string cur_nickname;
-    if (auto room = Network::GetRoomMember().lock()) {
+    if (auto room = room_network->GetRoomMember().lock()) {
         cur_nickname = room->GetNickname();
     }
 
diff --git a/src/yuzu/multiplayer/chat_room.h b/src/yuzu/multiplayer/chat_room.h
index a810377f7af490505ae7e431adf71ed3fe1d364d..9179d16fbbf2a1ffabc908d9bfc9019da9e0fa5b 100644
--- a/src/yuzu/multiplayer/chat_room.h
+++ b/src/yuzu/multiplayer/chat_room.h
@@ -30,6 +30,7 @@ class ChatRoom : public QWidget {
 
 public:
     explicit ChatRoom(QWidget* parent);
+    void Initialize(Network::RoomNetwork* room_network);
     void RetranslateUi();
     void SetPlayerList(const Network::RoomMember::MemberList& member_list);
     void Clear();
@@ -65,6 +66,7 @@ private:
     std::unique_ptr<Ui::ChatRoom> ui;
     std::unordered_set<std::string> block_list;
     std::unordered_map<std::string, QPixmap> icon_cache;
+    Network::RoomNetwork* room_network;
 };
 
 Q_DECLARE_METATYPE(Network::ChatEntry);
diff --git a/src/yuzu/multiplayer/client_room.cpp b/src/yuzu/multiplayer/client_room.cpp
index 7b2e16e06ed55f2708882fb64b659854bb663849..9bef9bdfcdfe13c7569994fdcefdd81d9e67a795 100644
--- a/src/yuzu/multiplayer/client_room.cpp
+++ b/src/yuzu/multiplayer/client_room.cpp
@@ -19,13 +19,14 @@
 #include "yuzu/multiplayer/moderation_dialog.h"
 #include "yuzu/multiplayer/state.h"
 
-ClientRoomWindow::ClientRoomWindow(QWidget* parent)
+ClientRoomWindow::ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_)
     : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
-      ui(std::make_unique<Ui::ClientRoom>()) {
+      ui(std::make_unique<Ui::ClientRoom>()), room_network{room_network_} {
     ui->setupUi(this);
+    ui->chat->Initialize(&room_network);
 
     // setup the callbacks for network updates
-    if (auto member = Network::GetRoomMember().lock()) {
+    if (auto member = room_network.GetRoomMember().lock()) {
         member->BindOnRoomInformationChanged(
             [this](const Network::RoomInformation& info) { emit RoomInformationChanged(info); });
         member->BindOnStateChanged(
@@ -44,7 +45,7 @@ ClientRoomWindow::ClientRoomWindow(QWidget* parent)
     ui->disconnect->setDefault(false);
     ui->disconnect->setAutoDefault(false);
     connect(ui->moderation, &QPushButton::clicked, [this] {
-        ModerationDialog dialog(this);
+        ModerationDialog dialog(room_network, this);
         dialog.exec();
     });
     ui->moderation->setDefault(false);
@@ -91,7 +92,7 @@ void ClientRoomWindow::Disconnect() {
 }
 
 void ClientRoomWindow::UpdateView() {
-    if (auto member = Network::GetRoomMember().lock()) {
+    if (auto member = room_network.GetRoomMember().lock()) {
         if (member->IsConnected()) {
             ui->chat->Enable();
             ui->disconnect->setEnabled(true);
diff --git a/src/yuzu/multiplayer/client_room.h b/src/yuzu/multiplayer/client_room.h
index 607b4073d0928ccb6b85856e16d53fd8f74a599f..6303b2595f39eb8420f8654abe8d50ab161d805e 100644
--- a/src/yuzu/multiplayer/client_room.h
+++ b/src/yuzu/multiplayer/client_room.h
@@ -14,7 +14,7 @@ class ClientRoomWindow : public QDialog {
     Q_OBJECT
 
 public:
-    explicit ClientRoomWindow(QWidget* parent);
+    explicit ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_);
     ~ClientRoomWindow();
 
     void RetranslateUi();
@@ -36,4 +36,5 @@ private:
 
     QStandardItemModel* player_list;
     std::unique_ptr<Ui::ClientRoom> ui;
+    Network::RoomNetwork& room_network;
 };
diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp
index 837baf85ccada87251b11a3383d3bf1d208a0826..360d66beae995bed7a1338cb4a2065f4f911f605 100644
--- a/src/yuzu/multiplayer/direct_connect.cpp
+++ b/src/yuzu/multiplayer/direct_connect.cpp
@@ -21,9 +21,9 @@
 
 enum class ConnectionType : u8 { TraversalServer, IP };
 
-DirectConnectWindow::DirectConnectWindow(QWidget* parent)
+DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent)
     : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
-      ui(std::make_unique<Ui::DirectConnect>()) {
+      ui(std::make_unique<Ui::DirectConnect>()), room_network{room_network_} {
 
     ui->setupUi(this);
 
@@ -58,7 +58,7 @@ void DirectConnectWindow::Connect() {
         NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
         return;
     }
-    if (const auto member = Network::GetRoomMember().lock()) {
+    if (const auto member = room_network.GetRoomMember().lock()) {
         // Prevent the user from trying to join a room while they are already joining.
         if (member->GetState() == Network::RoomMember::State::Joining) {
             return;
@@ -96,7 +96,7 @@ void DirectConnectWindow::Connect() {
 
     // attempt to connect in a different thread
     QFuture<void> f = QtConcurrent::run([&] {
-        if (auto room_member = Network::GetRoomMember().lock()) {
+        if (auto room_member = room_network.GetRoomMember().lock()) {
             auto port = UISettings::values.multiplayer_port.GetValue();
             room_member->Join(ui->nickname->text().toStdString(), "",
                               ui->ip->text().toStdString().c_str(), port, 0,
@@ -121,7 +121,7 @@ void DirectConnectWindow::EndConnecting() {
 void DirectConnectWindow::OnConnection() {
     EndConnecting();
 
-    if (auto room_member = Network::GetRoomMember().lock()) {
+    if (auto room_member = room_network.GetRoomMember().lock()) {
         if (room_member->GetState() == Network::RoomMember::State::Joined ||
             room_member->GetState() == Network::RoomMember::State::Moderator) {
 
diff --git a/src/yuzu/multiplayer/direct_connect.h b/src/yuzu/multiplayer/direct_connect.h
index e38961ed0482d01e3a62858935307486a1d80c94..719030d29cf4e315152e871470ef8ffa34399c06 100644
--- a/src/yuzu/multiplayer/direct_connect.h
+++ b/src/yuzu/multiplayer/direct_connect.h
@@ -17,7 +17,7 @@ class DirectConnectWindow : public QDialog {
     Q_OBJECT
 
 public:
-    explicit DirectConnectWindow(QWidget* parent = nullptr);
+    explicit DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent = nullptr);
     ~DirectConnectWindow();
 
     void RetranslateUi();
@@ -40,4 +40,5 @@ private:
     QFutureWatcher<void>* watcher;
     std::unique_ptr<Ui::DirectConnect> ui;
     Validation validation;
+    Network::RoomNetwork& room_network;
 };
diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp
index 053e22fe4b0cffcbc0c13493fcadf99bd80e9f68..a48077544d32094293e71b1a47c3dfc34bb29d71 100644
--- a/src/yuzu/multiplayer/host_room.cpp
+++ b/src/yuzu/multiplayer/host_room.cpp
@@ -27,9 +27,11 @@
 #endif
 
 HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
-                               std::shared_ptr<Core::AnnounceMultiplayerSession> session)
+                               std::shared_ptr<Core::AnnounceMultiplayerSession> session,
+                               Network::RoomNetwork& room_network_)
     : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
-      ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session) {
+      ui(std::make_unique<Ui::HostRoom>()),
+      announce_multiplayer_session(session), room_network{room_network_} {
     ui->setupUi(this);
 
     // set up validation for all of the fields
@@ -120,7 +122,7 @@ void HostRoomWindow::Host() {
         NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
         return;
     }
-    if (auto member = Network::GetRoomMember().lock()) {
+    if (auto member = room_network.GetRoomMember().lock()) {
         if (member->GetState() == Network::RoomMember::State::Joining) {
             return;
         } else if (member->IsConnected()) {
@@ -144,7 +146,7 @@ void HostRoomWindow::Host() {
         if (ui->load_ban_list->isChecked()) {
             ban_list = UISettings::values.multiplayer_ban_list;
         }
-        if (auto room = Network::GetRoom().lock()) {
+        if (auto room = room_network.GetRoom().lock()) {
             const bool created =
                 room->Create(ui->room_name->text().toStdString(),
                              ui->room_description->toPlainText().toStdString(), "", port, password,
@@ -173,7 +175,7 @@ void HostRoomWindow::Host() {
                             QString::fromStdString(result.result_string),
                         QMessageBox::Ok);
                     ui->host->setEnabled(true);
-                    if (auto room = Network::GetRoom().lock()) {
+                    if (auto room = room_network.GetRoom().lock()) {
                         room->Destroy();
                     }
                     return;
@@ -189,7 +191,7 @@ void HostRoomWindow::Host() {
             WebService::Client client(Settings::values.web_api_url.GetValue(),
                                       Settings::values.yuzu_username.GetValue(),
                                       Settings::values.yuzu_token.GetValue());
-            if (auto room = Network::GetRoom().lock()) {
+            if (auto room = room_network.GetRoom().lock()) {
                 token = client.GetExternalJWT(room->GetVerifyUID()).returned_data;
             }
             if (token.empty()) {
diff --git a/src/yuzu/multiplayer/host_room.h b/src/yuzu/multiplayer/host_room.h
index d84f93ffde0ccc0d9ffa85cae09b62634f6d9eb2..98a56458f9142802077249b3fad560145fbc7ef8 100644
--- a/src/yuzu/multiplayer/host_room.h
+++ b/src/yuzu/multiplayer/host_room.h
@@ -35,7 +35,8 @@ class HostRoomWindow : public QDialog {
 
 public:
     explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
-                            std::shared_ptr<Core::AnnounceMultiplayerSession> session);
+                            std::shared_ptr<Core::AnnounceMultiplayerSession> session,
+                            Network::RoomNetwork& room_network_);
     ~HostRoomWindow();
 
     /**
@@ -54,6 +55,7 @@ private:
     QStandardItemModel* game_list;
     ComboBoxProxyModel* proxy;
     Validation validation;
+    Network::RoomNetwork& room_network;
 };
 
 /**
diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp
index 1b6b782d99473bb666ecedaf12a18a61d67342e4..0c6648ab5d45db69cf1bcc76ac7f622f7fd2d40e 100644
--- a/src/yuzu/multiplayer/lobby.cpp
+++ b/src/yuzu/multiplayer/lobby.cpp
@@ -23,9 +23,11 @@
 #endif
 
 Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
-             std::shared_ptr<Core::AnnounceMultiplayerSession> session)
+             std::shared_ptr<Core::AnnounceMultiplayerSession> session,
+             Network::RoomNetwork& room_network_)
     : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
-      ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session) {
+      ui(std::make_unique<Ui::Lobby>()),
+      announce_multiplayer_session(session), room_network{room_network_} {
     ui->setupUi(this);
 
     // setup the watcher for background connections
@@ -113,7 +115,7 @@ void Lobby::OnExpandRoom(const QModelIndex& index) {
 }
 
 void Lobby::OnJoinRoom(const QModelIndex& source) {
-    if (const auto member = Network::GetRoomMember().lock()) {
+    if (const auto member = room_network.GetRoomMember().lock()) {
         // Prevent the user from trying to join a room while they are already joining.
         if (member->GetState() == Network::RoomMember::State::Joining) {
             return;
@@ -151,7 +153,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
         proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString();
 
     // attempt to connect in a different thread
-    QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_UID] {
+    QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_UID, this] {
         std::string token;
 #ifdef ENABLE_WEB_SERVICE
         if (!Settings::values.yuzu_username.GetValue().empty() &&
@@ -167,7 +169,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
             }
         }
 #endif
-        if (auto room_member = Network::GetRoomMember().lock()) {
+        if (auto room_member = room_network.GetRoomMember().lock()) {
             room_member->Join(nickname, "", ip.c_str(), port, 0, Network::NoPreferredMac, password,
                               token);
         }
diff --git a/src/yuzu/multiplayer/lobby.h b/src/yuzu/multiplayer/lobby.h
index aea4a0e4e4e8cfa6997e106206c343ccdd63ed98..ec6ec2662890689c9cf9ea2c6c678dfbd94347ee 100644
--- a/src/yuzu/multiplayer/lobby.h
+++ b/src/yuzu/multiplayer/lobby.h
@@ -30,7 +30,8 @@ class Lobby : public QDialog {
 
 public:
     explicit Lobby(QWidget* parent, QStandardItemModel* list,
-                   std::shared_ptr<Core::AnnounceMultiplayerSession> session);
+                   std::shared_ptr<Core::AnnounceMultiplayerSession> session,
+                   Network::RoomNetwork& room_network_);
     ~Lobby() override;
 
     /**
@@ -94,6 +95,7 @@ private:
     std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
     QFutureWatcher<void>* watcher;
     Validation validation;
+    Network::RoomNetwork& room_network;
 };
 
 /**
diff --git a/src/yuzu/multiplayer/moderation_dialog.cpp b/src/yuzu/multiplayer/moderation_dialog.cpp
index e97f30ee5a0c2b1351ac9e24af890645ac41c79b..fc3f36c57eb7b9faeaedd2f002b461fd83b9b6a5 100644
--- a/src/yuzu/multiplayer/moderation_dialog.cpp
+++ b/src/yuzu/multiplayer/moderation_dialog.cpp
@@ -17,13 +17,13 @@ enum {
 };
 }
 
-ModerationDialog::ModerationDialog(QWidget* parent)
-    : QDialog(parent), ui(std::make_unique<Ui::ModerationDialog>()) {
+ModerationDialog::ModerationDialog(Network::RoomNetwork& room_network_, QWidget* parent)
+    : QDialog(parent), ui(std::make_unique<Ui::ModerationDialog>()), room_network{room_network_} {
     ui->setupUi(this);
 
     qRegisterMetaType<Network::Room::BanList>();
 
-    if (auto member = Network::GetRoomMember().lock()) {
+    if (auto member = room_network.GetRoomMember().lock()) {
         callback_handle_status_message = member->BindOnStatusMessageReceived(
             [this](const Network::StatusMessageEntry& status_message) {
                 emit StatusMessageReceived(status_message);
@@ -56,20 +56,20 @@ ModerationDialog::ModerationDialog(QWidget* parent)
 
 ModerationDialog::~ModerationDialog() {
     if (callback_handle_status_message) {
-        if (auto room = Network::GetRoomMember().lock()) {
+        if (auto room = room_network.GetRoomMember().lock()) {
             room->Unbind(callback_handle_status_message);
         }
     }
 
     if (callback_handle_ban_list) {
-        if (auto room = Network::GetRoomMember().lock()) {
+        if (auto room = room_network.GetRoomMember().lock()) {
             room->Unbind(callback_handle_ban_list);
         }
     }
 }
 
 void ModerationDialog::LoadBanList() {
-    if (auto room = Network::GetRoomMember().lock()) {
+    if (auto room = room_network.GetRoomMember().lock()) {
         ui->refresh->setEnabled(false);
         ui->refresh->setText(tr("Refreshing"));
         ui->unban->setEnabled(false);
@@ -98,7 +98,7 @@ void ModerationDialog::PopulateBanList(const Network::Room::BanList& ban_list) {
 }
 
 void ModerationDialog::SendUnbanRequest(const QString& subject) {
-    if (auto room = Network::GetRoomMember().lock()) {
+    if (auto room = room_network.GetRoomMember().lock()) {
         room->SendModerationRequest(Network::IdModUnban, subject.toStdString());
     }
 }
diff --git a/src/yuzu/multiplayer/moderation_dialog.h b/src/yuzu/multiplayer/moderation_dialog.h
index d10083d5b8890e87b26dbf36512b2b1f531ef621..8adec0cd8918510c5c29e793d7629d251d3056e2 100644
--- a/src/yuzu/multiplayer/moderation_dialog.h
+++ b/src/yuzu/multiplayer/moderation_dialog.h
@@ -20,7 +20,7 @@ class ModerationDialog : public QDialog {
     Q_OBJECT
 
 public:
-    explicit ModerationDialog(QWidget* parent = nullptr);
+    explicit ModerationDialog(Network::RoomNetwork& room_network_, QWidget* parent = nullptr);
     ~ModerationDialog();
 
 signals:
@@ -37,6 +37,8 @@ private:
     QStandardItemModel* model;
     Network::RoomMember::CallbackHandle<Network::StatusMessageEntry> callback_handle_status_message;
     Network::RoomMember::CallbackHandle<Network::Room::BanList> callback_handle_ban_list;
+
+    Network::RoomNetwork& room_network;
 };
 
 Q_DECLARE_METATYPE(Network::Room::BanList);
diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp
index ee138739b2d768ec1511be7c66c9599c5d12f51c..de25225ddab6b5709931c6cdc3a96a039ffa03a8 100644
--- a/src/yuzu/multiplayer/state.cpp
+++ b/src/yuzu/multiplayer/state.cpp
@@ -20,10 +20,11 @@
 #include "yuzu/util/clickable_label.h"
 
 MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
-                                   QAction* leave_room_, QAction* show_room_)
+                                   QAction* leave_room_, QAction* show_room_,
+                                   Network::RoomNetwork& room_network_)
     : QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_),
-      show_room(show_room_) {
-    if (auto member = Network::GetRoomMember().lock()) {
+      show_room(show_room_), room_network{room_network_} {
+    if (auto member = room_network.GetRoomMember().lock()) {
         // register the network structs to use in slots and signals
         state_callback_handle = member->BindOnStateChanged(
             [this](const Network::RoomMember::State& state) { emit NetworkStateChanged(state); });
@@ -37,7 +38,7 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
     qRegisterMetaType<Network::RoomMember::State>();
     qRegisterMetaType<Network::RoomMember::Error>();
     qRegisterMetaType<WebService::WebResult>();
-    announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>();
+    announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>(room_network);
     announce_multiplayer_session->BindErrorCallback(
         [this](const WebService::WebResult& result) { emit AnnounceFailed(result); });
     connect(this, &MultiplayerState::AnnounceFailed, this, &MultiplayerState::OnAnnounceFailed);
@@ -61,13 +62,13 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
 
 MultiplayerState::~MultiplayerState() {
     if (state_callback_handle) {
-        if (auto member = Network::GetRoomMember().lock()) {
+        if (auto member = room_network.GetRoomMember().lock()) {
             member->Unbind(state_callback_handle);
         }
     }
 
     if (error_callback_handle) {
-        if (auto member = Network::GetRoomMember().lock()) {
+        if (auto member = room_network.GetRoomMember().lock()) {
             member->Unbind(error_callback_handle);
         }
     }
@@ -205,14 +206,15 @@ static void BringWidgetToFront(QWidget* widget) {
 
 void MultiplayerState::OnViewLobby() {
     if (lobby == nullptr) {
-        lobby = new Lobby(this, game_list_model, announce_multiplayer_session);
+        lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network);
     }
     BringWidgetToFront(lobby);
 }
 
 void MultiplayerState::OnCreateRoom() {
     if (host_room == nullptr) {
-        host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session);
+        host_room =
+            new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network);
     }
     BringWidgetToFront(host_room);
 }
@@ -220,9 +222,9 @@ void MultiplayerState::OnCreateRoom() {
 bool MultiplayerState::OnCloseRoom() {
     if (!NetworkMessage::WarnCloseRoom())
         return false;
-    if (auto room = Network::GetRoom().lock()) {
+    if (auto room = room_network.GetRoom().lock()) {
         // if you are in a room, leave it
-        if (auto member = Network::GetRoomMember().lock()) {
+        if (auto member = room_network.GetRoomMember().lock()) {
             member->Leave();
             LOG_DEBUG(Frontend, "Left the room (as a client)");
         }
@@ -257,10 +259,10 @@ void MultiplayerState::HideNotification() {
 }
 
 void MultiplayerState::OnOpenNetworkRoom() {
-    if (auto member = Network::GetRoomMember().lock()) {
+    if (auto member = room_network.GetRoomMember().lock()) {
         if (member->IsConnected()) {
             if (client_room == nullptr) {
-                client_room = new ClientRoomWindow(this);
+                client_room = new ClientRoomWindow(this, room_network);
                 connect(client_room, &ClientRoomWindow::ShowNotification, this,
                         &MultiplayerState::ShowNotification);
             }
@@ -275,7 +277,7 @@ void MultiplayerState::OnOpenNetworkRoom() {
 
 void MultiplayerState::OnDirectConnectToRoom() {
     if (direct_connect == nullptr) {
-        direct_connect = new DirectConnectWindow(this);
+        direct_connect = new DirectConnectWindow(room_network, this);
     }
     BringWidgetToFront(direct_connect);
 }
diff --git a/src/yuzu/multiplayer/state.h b/src/yuzu/multiplayer/state.h
index 414454acb9b8b2c55f8442606d79d2218ed2d34d..bdd5cc954e4293e3ee7e28b055a9a31af2a2913d 100644
--- a/src/yuzu/multiplayer/state.h
+++ b/src/yuzu/multiplayer/state.h
@@ -20,7 +20,7 @@ class MultiplayerState : public QWidget {
 
 public:
     explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
-                              QAction* show_room);
+                              QAction* show_room, Network::RoomNetwork& room_network_);
     ~MultiplayerState();
 
     /**
@@ -87,6 +87,7 @@ private:
     Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
 
     bool show_notification = false;
+    Network::RoomNetwork& room_network;
 };
 
 Q_DECLARE_METATYPE(WebService::WebResult);