From a17cde7b2ced1496b4f2da00608a2638730af39d Mon Sep 17 00:00:00 2001
From: Squall-Leonhart <danialhorton@hotmail.com>
Date: Wed, 4 Oct 2023 19:54:16 +1100
Subject: [PATCH] lets not convert depth to greyscale since this makes the
 exhaust and tire smoke light gray/white

tiresmoke should be a darker gray.
---
 src/video_core/host_shaders/convert_d32f_to_abgr8.frag | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
index b7012a61d6..6072cbd1b9 100644
--- a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
+++ b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
@@ -10,5 +10,5 @@ layout(location = 0) out vec4 color;
 void main() {
     ivec2 coord = ivec2(gl_FragCoord.xy);
     float depth = textureLod(depth_tex, coord, 0).r;
-    color = vec4(vec3(depth), 1.0); // Convert depth to grayscale color
+    color = vec4(depth, depth*depth, sqrt(depth), 1.0); // Convert depth to color
 }
-- 
GitLab