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  • ReinUsesLisp's avatar
    shader/other: Fix hardcoded value in S2R INVOCATION_INFO · f2d1aa97
    ReinUsesLisp authored
    Geometry shaders built from Nvidia's compiler check for bits[16:23] to
    be less than or equal to 0 with VSETP to default to a "safe" value of
    0x8000'0000 (safe from hardware's perspective). To avoid hitting this
    path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO.
    
    This seems to be the maximum number of vertices a geometry shader can
    emit in a primitive.
    f2d1aa97
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