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Unverified Commit 07ae6659 authored by liamwhite's avatar liamwhite Committed by GitHub
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Merge pull request #11744 from Kelebek1/no_res_no_rescaled

Do not set rescaled flag when rescaling is disabled
parents 880b0043 8c769b71
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......@@ -1048,6 +1048,10 @@ void Image::Scale(bool up_scale) {
}
bool Image::ScaleUp(bool ignore) {
const auto& resolution = runtime->resolution;
if (!resolution.active) {
return false;
}
if (True(flags & ImageFlagBits::Rescaled)) {
return false;
}
......@@ -1060,9 +1064,6 @@ bool Image::ScaleUp(bool ignore) {
return false;
}
flags |= ImageFlagBits::Rescaled;
if (!runtime->resolution.active) {
return false;
}
has_scaled = true;
if (ignore) {
current_texture = upscaled_backup.handle;
......@@ -1073,13 +1074,14 @@ bool Image::ScaleUp(bool ignore) {
}
bool Image::ScaleDown(bool ignore) {
if (False(flags & ImageFlagBits::Rescaled)) {
const auto& resolution = runtime->resolution;
if (!resolution.active) {
return false;
}
flags &= ~ImageFlagBits::Rescaled;
if (!runtime->resolution.active) {
if (False(flags & ImageFlagBits::Rescaled)) {
return false;
}
flags &= ~ImageFlagBits::Rescaled;
if (ignore) {
current_texture = texture.handle;
return true;
......
......@@ -1530,15 +1530,15 @@ bool Image::IsRescaled() const noexcept {
}
bool Image::ScaleUp(bool ignore) {
const auto& resolution = runtime->resolution;
if (!resolution.active) {
return false;
}
if (True(flags & ImageFlagBits::Rescaled)) {
return false;
}
ASSERT(info.type != ImageType::Linear);
flags |= ImageFlagBits::Rescaled;
const auto& resolution = runtime->resolution;
if (!resolution.active) {
return false;
}
has_scaled = true;
if (!scaled_image) {
const bool is_2d = info.type == ImageType::e2D;
......@@ -1567,15 +1567,15 @@ bool Image::ScaleUp(bool ignore) {
}
bool Image::ScaleDown(bool ignore) {
const auto& resolution = runtime->resolution;
if (!resolution.active) {
return false;
}
if (False(flags & ImageFlagBits::Rescaled)) {
return false;
}
ASSERT(info.type != ImageType::Linear);
flags &= ~ImageFlagBits::Rescaled;
const auto& resolution = runtime->resolution;
if (!resolution.active) {
return false;
}
current_image = *original_image;
if (ignore) {
return true;
......
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