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gl_device: Use a more robust way to use strict context mode
Instead of checking a environment variable which may not actually exist or is just wrong, ask QT if it's running on the wayland platform.
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- src/core/frontend/emu_window.h 6 additions, 0 deletionssrc/core/frontend/emu_window.h
- src/video_core/renderer_opengl/gl_device.cpp 3 additions, 5 deletionssrc/video_core/renderer_opengl/gl_device.cpp
- src/video_core/renderer_opengl/gl_device.h 2 additions, 1 deletionsrc/video_core/renderer_opengl/gl_device.h
- src/video_core/renderer_opengl/renderer_opengl.cpp 2 additions, 2 deletionssrc/video_core/renderer_opengl/renderer_opengl.cpp
- src/yuzu/bootmanager.cpp 2 additions, 0 deletionssrc/yuzu/bootmanager.cpp
- src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp 2 additions, 0 deletionssrc/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
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