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gl_shader_util: Use std::string_view instead of star pointer
This allows us passing any type of string and hinting the length of the string to the OpenGL driver.
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- src/video_core/renderer_opengl/gl_resource_manager.cpp 6 additions, 3 deletionssrc/video_core/renderer_opengl/gl_resource_manager.cpp
- src/video_core/renderer_opengl/gl_resource_manager.h 2 additions, 1 deletionsrc/video_core/renderer_opengl/gl_resource_manager.h
- src/video_core/renderer_opengl/gl_shader_cache.cpp 1 addition, 0 deletionssrc/video_core/renderer_opengl/gl_shader_cache.cpp
- src/video_core/renderer_opengl/gl_shader_util.cpp 11 additions, 4 deletionssrc/video_core/renderer_opengl/gl_shader_util.cpp
- src/video_core/renderer_opengl/gl_shader_util.h 1 addition, 1 deletionsrc/video_core/renderer_opengl/gl_shader_util.h
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