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audio_device: Make AudioDeviceName constructor constexpr
These are used as read-only arrays, so we can make the data read-only and available at compile-time. Now constructing an AudioDevice no longer needs to initialize some tables
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- src/audio_core/audio_in_manager.cpp 1 addition, 1 deletionsrc/audio_core/audio_in_manager.cpp
- src/audio_core/audio_out_manager.cpp 1 addition, 1 deletionsrc/audio_core/audio_out_manager.cpp
- src/audio_core/renderer/audio_device.cpp 23 additions, 1 deletionsrc/audio_core/renderer/audio_device.cpp
- src/audio_core/renderer/audio_device.h 4 additions, 12 deletionssrc/audio_core/renderer/audio_device.h
- src/core/hle/service/audio/audout_u.cpp 1 addition, 2 deletionssrc/core/hle/service/audio/audout_u.cpp
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