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many-archive
Suyu
Commits
2a28c85f
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Commit
2a28c85f
authored
1 year ago
by
Nick Majkic
Committed by
Crimson Hawk
1 year ago
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Clean up CMAKE files for mac and xcode building
parent
15b752d6
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2 changed files
CMakeLists.txt
+3
-0
3 additions, 0 deletions
CMakeLists.txt
src/video_core/CMakeLists.txt
+62
-1
62 additions, 1 deletion
src/video_core/CMakeLists.txt
with
65 additions
and
1 deletion
CMakeLists.txt
+
3
−
0
View file @
2a28c85f
...
...
@@ -3,6 +3,9 @@
cmake_minimum_required
(
VERSION 3.22
)
set
(
CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT OFF
)
set
(
CMAKE_XCODE_EMIT_RELATIVE_PATH YES
)
project
(
suyu
)
list
(
APPEND CMAKE_MODULE_PATH
"
${
CMAKE_CURRENT_SOURCE_DIR
}
/CMakeModules"
)
...
...
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src/video_core/CMakeLists.txt
+
62
−
1
View file @
2a28c85f
...
...
@@ -9,7 +9,7 @@ if(LIBVA_FOUND)
list
(
APPEND FFmpeg_LIBRARIES
${
LIBVA_LIBRARIES
}
)
endif
()
add_library
(
video_core STATIC
set
(
sources
buffer_cache/buffer_base.h
buffer_cache/buffer_cache_base.h
buffer_cache/buffer_cache.cpp
...
...
@@ -315,6 +315,67 @@ add_library(video_core STATIC
vulkan_common/vulkan.h
)
if
(
APPLE
)
list
(
REMOVE_ITEM sources
renderer_opengl/present/filters.cpp
renderer_opengl/present/filters.h
renderer_opengl/present/fsr.cpp
renderer_opengl/present/fsr.h
renderer_opengl/present/fxaa.cpp
renderer_opengl/present/fxaa.h
renderer_opengl/present/layer.cpp
renderer_opengl/present/layer.h
renderer_opengl/present/present_uniforms.h
renderer_opengl/present/smaa.cpp
renderer_opengl/present/smaa.h
renderer_opengl/present/util.h
renderer_opengl/present/window_adapt_pass.cpp
renderer_opengl/present/window_adapt_pass.h
renderer_opengl/blit_image.cpp
renderer_opengl/blit_image.h
renderer_opengl/gl_blit_screen.cpp
renderer_opengl/gl_blit_screen.h
renderer_opengl/gl_buffer_cache_base.cpp
renderer_opengl/gl_buffer_cache.cpp
renderer_opengl/gl_buffer_cache.h
renderer_opengl/gl_compute_pipeline.cpp
renderer_opengl/gl_compute_pipeline.h
renderer_opengl/gl_device.cpp
renderer_opengl/gl_device.h
renderer_opengl/gl_fence_manager.cpp
renderer_opengl/gl_fence_manager.h
renderer_opengl/gl_graphics_pipeline.cpp
renderer_opengl/gl_graphics_pipeline.h
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_cache.cpp
renderer_opengl/gl_shader_cache.h
renderer_opengl/gl_shader_manager.cpp
renderer_opengl/gl_shader_manager.h
renderer_opengl/gl_shader_context.h
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state_tracker.cpp
renderer_opengl/gl_state_tracker.h
renderer_opengl/gl_staging_buffer_pool.cpp
renderer_opengl/gl_staging_buffer_pool.h
renderer_opengl/gl_texture_cache.cpp
renderer_opengl/gl_texture_cache.h
renderer_opengl/gl_texture_cache_base.cpp
renderer_opengl/gl_query_cache.cpp
renderer_opengl/gl_query_cache.h
renderer_opengl/maxwell_to_gl.h
renderer_opengl/renderer_opengl.cpp
renderer_opengl/renderer_opengl.h
renderer_opengl/util_shaders.cpp
renderer_opengl/util_shaders.h
)
endif
()
add_library
(
video_core STATIC
${
sources
}
)
target_link_libraries
(
video_core PUBLIC common core
)
target_link_libraries
(
video_core PUBLIC glad shader_recompiler stb bc_decoder
)
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