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Commit 4aa081b4 authored by ReinUsesLisp's avatar ReinUsesLisp
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gl_shader_disk_cache: Skip stored shader variants instead of asserting

Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
parent fb420358
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