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Implements D32_Float to A8B8G8R8_UNORM format copy
Corrects some visual issues in games such as Disney SpeedStorm
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- src/video_core/host_shaders/CMakeLists.txt 1 addition, 0 deletionssrc/video_core/host_shaders/CMakeLists.txt
- src/video_core/host_shaders/convert_d32f_to_abgr8.frag 14 additions, 0 deletionssrc/video_core/host_shaders/convert_d32f_to_abgr8.frag
- src/video_core/renderer_vulkan/blit_image.cpp 9 additions, 0 deletionssrc/video_core/renderer_vulkan/blit_image.cpp
- src/video_core/renderer_vulkan/blit_image.h 4 additions, 0 deletionssrc/video_core/renderer_vulkan/blit_image.h
- src/video_core/renderer_vulkan/vk_texture_cache.cpp 3 additions, 0 deletionssrc/video_core/renderer_vulkan/vk_texture_cache.cpp
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