Skip to content
Snippets Groups Projects
Commit a17cde7b authored by Squall-Leonhart's avatar Squall-Leonhart
Browse files

lets not convert depth to greyscale since this makes the exhaust and tire smoke light gray/white

tiresmoke should be a darker gray.
parent a84c9288
No related branches found
No related tags found
No related merge requests found
...@@ -10,5 +10,5 @@ layout(location = 0) out vec4 color; ...@@ -10,5 +10,5 @@ layout(location = 0) out vec4 color;
void main() { void main() {
ivec2 coord = ivec2(gl_FragCoord.xy); ivec2 coord = ivec2(gl_FragCoord.xy);
float depth = textureLod(depth_tex, coord, 0).r; float depth = textureLod(depth_tex, coord, 0).r;
color = vec4(vec3(depth), 1.0); // Convert depth to grayscale color color = vec4(depth, depth*depth, sqrt(depth), 1.0); // Convert depth to color
} }
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment