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shader_recompiler: use minimal clip distance array
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- src/shader_recompiler/backend/spirv/spirv_emit_context.cpp 2 additions, 1 deletionsrc/shader_recompiler/backend/spirv/spirv_emit_context.cpp
- src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp 5 additions, 1 deletionsrc/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
- src/shader_recompiler/shader_info.h 2 additions, 0 deletionssrc/shader_recompiler/shader_info.h
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