- Feb 09, 2023
-
-
ameerj authored
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
-
- Feb 08, 2023
-
-
liamwhite authored
service: hid: Return error if arguments of SetSupportedNpadIdType is invalid
-
Narr the Reg authored
-
Mai authored
kernel: fix compilation with older gcc
-
- Feb 07, 2023
- Feb 06, 2023
-
-
Liam authored
-
liamwhite authored
Update yuzu_cmd's default_ini.h
-
Matías Locatti authored
Rename FSR, add missing resolution multipliers, and SMAA
-
- Feb 05, 2023
- Feb 04, 2023
-
-
liamwhite authored
yuzu_cmd: Order arguments alphabetically and port arguments from Qt
-
liamwhite authored
yuzu_cmd: Fix touch and controller input
-
liamwhite authored
shader_recompiler/value.h: Remove lingering references to S32
-
german77 authored
-
german77 authored
-
german77 authored
-
ameerj authored
-
bunnei authored
input_common: Simplify stick from button
-
- Feb 03, 2023
-
-
bunnei authored
Revert #9718, Copy HLE Read Buffer for OutputAccessLogToSdCard
-
Jonas Gutenschwager authored
Co-authored-by:
Morph <39850852+Morph1984@users.noreply.github.com>
-
ameerj authored
-
Mai authored
Added 'Hide empty rooms' toggle to lobby
-
bunnei authored
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"
-
bunnei authored
kernel: add KDeviceAddressSpace
-
Luke Sawczak authored
fixed typo fixed typo fixed typo clang
-
- Feb 02, 2023
-
-
liamwhite authored
-
Narr the Reg authored
-
liamwhite authored
gl_shader_cache: Force context flush when loading disk shader cache
-
liamwhite authored
shaders: Fix TXQ with MSAA textures
-
- Feb 01, 2023