Skip to content
  1. Jan 30, 2019
    • ReinUsesLisp's avatar
      gl_rasterizer: Workaround invalid zeta clears · 07692230
      ReinUsesLisp authored
      Some games (like Xenoblade Chronicles 2) clear both depth and stencil
      buffers while there's a depth-only texture attached (e.g. D16 Unorm).
      This commit reads the zeta format of the bound surface on
      ConfigureFramebuffers and returns if depth and/or stencil attachments
      were set. This is ignored on DrawArrays but on Clear it's used to just
      clear those attachments, bypassing an OpenGL error.
      07692230
    • Lioncash's avatar
      hle/ipc_helpers: Fix clang-format warnings · 2561a79c
      Lioncash authored
      2561a79c
  2. Jan 29, 2019
  3. Jan 28, 2019
  4. Jan 27, 2019
  5. Jan 26, 2019
  6. Jan 24, 2019
  7. Jan 22, 2019
  8. Jan 21, 2019
  9. Jan 20, 2019
Loading