- 02 Feb, 2022 7 commits
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bunnei authored
shaders: Implement U32x2 atomic fallbacks when device does not support int64
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bunnei authored
input_common: Add home and hard touch press buttons to UDP controllers
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Morph authored
configure_filesystem: Add missing changeEvent() override
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bunnei authored
hotkeys: Don't translate hotkey buttons
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Lioncash authored
This allows the dialog to be retranslated during runtime if the language is changed.
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Lioncash authored
All other dialog types we have use CamelCase naming.
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bunnei authored
common: wall_clock: Utilize constants for ms, us, and ns ratios
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- 01 Feb, 2022 21 commits
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Morph authored
configure_motion_touch: Use functor versions of invokeMethod
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Morph authored
configure_input_player: Avoid unnecessary ParamPackage copies
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Lioncash authored
Same behavior, but ensures that the functions we're calling exist, since they can be checked at compile-time.
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Lioncash authored
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Lioncash authored
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Lioncash authored
Avoids churning allocations.
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Morph authored
yuzu/game_list: Use non-deprecated version of QString's split() function
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Mai M authored
Update dynarmic.
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Lioncash authored
The previous overload of split() was deprecated in 5.14.
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Fernando Sahmkow authored
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Morph authored
common/file: Remove [[nodiscard]] from Open()
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Lioncash authored
Since this has a void return value, there's nothing that can actually be used.
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Morph authored
video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
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Lioncash authored
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Lioncash authored
Same behavior, but without the need to move into the function to avoid an allocation.
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Mai M authored
Update translations (2022-02-01)
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The yuzu Community authored
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bunnei authored
svc: Add 32 bit SynchronizePreemptionState
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bunnei authored
Inline2Memory: Flush before writing buffer.
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Narr the Reg authored
Used by Espgaluda II
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Fernando Sahmkow authored
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- 30 Jan, 2022 6 commits
- 29 Jan, 2022 6 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Morph authored
wall_clock: Use standard wall clock if rtsc frequency is too low
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Morph authored
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
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ameerj authored
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used. Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
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