- 14 Nov, 2018 7 commits
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bunnei authored
qt: Move Open yuzu Folder action from Help to File
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bunnei authored
video_core/renderer_base: Remove GL include from the renderer base class files
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bunnei authored
engines/maxwell_3d: Minor cleanup
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bunnei authored
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
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bunnei authored
hle/audren_u: Implement Get/SetRenderingTimeLimit
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bunnei authored
audio_core/audio_renderer: Fix typo in AuxInfo member name
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bunnei authored
[ns|fsp_srv]: Implement various functions to boot Checkpoint
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- 13 Nov, 2018 13 commits
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Zach Hilman authored
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Lioncash authored
Keeps the base class source files implementation-agnostic.
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Lioncash authored
These appear to be a basic getter and setter pair, so these are fairly trivial to implement and get out of the way.
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Lioncash authored
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Lioncash authored
Now that we've moved all of the heap-related stuff to the VMManager class, we can unstub this function, as the necessary members are visible now.
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Lioncash authored
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager Avoids a breach of responsibilities in the interface and keeps the direct code for memory management within the VMManager class.
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Frederic L authored
Minor code cleanup from unaddressed feedback in #1654
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bunnei authored
Implement SurfaceTarget Texture2DArray
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bunnei authored
csrng: Add config option to set RNG seed
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bunnei authored
Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
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Zach Hilman authored
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greggameplayer authored
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction
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bunnei authored
yuzu/main: Fix compiler warning
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- 12 Nov, 2018 5 commits
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James Rowe authored
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
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Tobias authored
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Zach Hilman authored
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Zach Hilman authored
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bunnei authored
Map more missing opengl states
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- 11 Nov, 2018 10 commits
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bunnei authored
configure_system: Fix compiler warning
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bunnei authored
gl_rasterizer: Fix compiler warnings
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Rodolfo Bogado authored
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Rodolfo Bogado authored
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
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Rodolfo Bogado authored
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
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Rodolfo Bogado authored
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bunnei authored
gl_shader_decompiler: Guard out of bound geometry shader input reads
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bunnei authored
rasterizer_cache: Remove reliance on the System singleton
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bunnei authored
Implement 3 coordinate array in TEXS instruction
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bunnei authored
gl_rasterizer: Skip VAO binding if the state is clean.
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- 10 Nov, 2018 5 commits
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James Rowe authored
Ability to switch between docked and undocked mode in-game
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James Rowe authored
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
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David Marcec authored
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David Marcec authored
Added instead of using a seperate PR to prevent conflicts
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ReinUsesLisp authored
Geometry shaders follow a pattern that results in out of bound reads. This pattern is: - VSETP to predicate - Use that predicate to conditionally set a register a big number - Use the register to access geometry shaders At the time of writing this commit I don't know what's the intent of this number. Some drivers argue about these out of bound reads. To avoid this issue, input reads are guarded limiting reads to the highest posible vertex input of the current topology (e.g. points to 1 and triangles to 3).
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