- 26 Dec, 2018 5 commits
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Lioncash authored
These are user-facing strings, so they should be translatable.
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David authored
* Fixed shader linking error due to TLDS coord should be coords * Fix remaining coords
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bunnei authored
svc: Implement SetThreadActivity (thread suspension)
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bunnei authored
shader_bytecode: Fixup TEXS.F16 encoding
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ReinUsesLisp authored
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- 23 Dec, 2018 4 commits
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bunnei authored
Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality"
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bunnei authored
common/quaternion: Ensure that w is always initialized
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bunnei authored
am: Implement HLE profile selector applet
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bunnei authored
configure_input: Add Controller Setup Profiles and simplify input UI
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- 21 Dec, 2018 5 commits
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Lioncash authored
Previously xyz was always being zero initialized due to its constructor, but w wasn't. Ensures that we always have a deterministic initial state.
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bunnei authored
Fixed uninitialized memory due to missing returns in canary
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bunnei authored
Texture format fixes for RGBA16UI for copies and R16U when used as depth
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bunnei authored
kernel/{process, thread}: Amend behavior related to IDs
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bunnei authored
service/am: Unstub GetAppletResourceUserId
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- 19 Dec, 2018 16 commits
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bunnei authored
Device handle should not be a random id, instead it's the current npad id
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bunnei authored
Fix arrayed texture LOD selection and depth comparison ordering
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bunnei authored
service/sm: Improve debug log for RegisterService
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Lioncash authored
If a thread handle is passed to svcGetProcessId, the kernel attempts to access the process ID via the thread's instance's owning process. Technically, this function should also be handling the kernel debug objects as well, however we currently don't handle those kernel objects yet, so I've left a note via a comment about it to remind myself when implementing it in the future.
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bunnei authored
kernel/svc: Implement svcSetMemoryAttribute
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Lioncash authored
With all the basic backing functionality implemented, we can now unstub svcSetMemoryAttribute.
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Lioncash authored
This puts the backing functionality for svcSetMemoryAttribute in place, which will be utilized in a following change.
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Lioncash authored
vm_manager: Add member function for checking a memory range adheres to certain attributes, permissions and states
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Lioncash authored
Starts the process ID counter off at 81, which is what the kernel itself checks against internally when creating processes. It's actually supposed to panic if the PID is less than 81 for a userland process.
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Lioncash authored
The service call uses a 64-bit value, just like svcGetProcessId. This amends the function signature accordingly.
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Lioncash authored
The kernel uses a 64-bit value for the thread ID, so we shouldn't be using a 32-bit value.
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Lioncash authored
svcGetProcessId's out parameter is a pointer to a 64-bit value, not a 32-bit one.
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Lioncash authored
In the actual kernel, this is a 64-bit value, so we shouldn't be using a 32-bit type to handle it.
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David Marcec authored
Found during hardware testing
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David Marcec authored
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David Marcec authored
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
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- 18 Dec, 2018 10 commits
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Lioncash authored
Now it also indicates the name and max session count. This also gives a name to the unknown bool. This indicates if the created port is supposed to be using light handles or regular handles internally. This is passed to the respective svcCreatePort parameter internally.
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zhupengfei authored
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
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heapo authored
Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled.
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bunnei authored
kernel/thread: Set default fpcr
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bunnei authored
arm_dynarmic: Set CNTFRQ value
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MerryMage authored
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MerryMage authored
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bunnei authored
shader_bytecode: Fixup half float's operator B encoding
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bunnei authored
applets: Correct usage of SignalStateChanged event
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ReinUsesLisp authored
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