- Jan 15, 2019
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- Jan 14, 2019
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Hexagon12 authored
audio_core: remove unnecessary spaces on comments
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Otávio Pace authored
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- Jan 12, 2019
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bunnei authored
game_list: Remove a reference of a reference
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- Jan 10, 2019
- Jan 08, 2019
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bunnei authored
gl_global_cache: Add dummy global cache manager
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ReinUsesLisp authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Stored as signed seconds since epoch.
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- Jan 07, 2019
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bunnei authored
gl_shader_cache: Use dirty flags for shaders
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ReinUsesLisp authored
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bunnei authored
service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
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bunnei authored
qt: Move profile manager to own UI tab
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bunnei authored
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
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- Jan 05, 2019
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Zach Hilman authored
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ReinUsesLisp authored
Since the data is doing the path CPU -> GPU -> GPU copy is the most approximate hint. Using GL_STREAM_DRAW generated a performance warning on Nvidia's stack. Changing this hint removed the warning.
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bunnei authored
service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
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Lioncash authored
These values are not equivalent, based off RE. The internal value is put into a lookup table with the following values: [3, 0, 1, 2, 4] So the values absolutely do not map 1:1 like the comment was indicating.
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Lioncash authored
Avoids entangling the IPC buffer appending with the actual operation of converting the scaling values over. This also inserts the proper error handling for invalid scaling values.
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