- 22 Jun, 2021 4 commits
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bunnei authored
ci: windows: Copy the Qt styles directory when packaging
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Mai M authored
core: Make is_powered_on atomic
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Rodrigo Locatti authored
Fixes potential data races when shutting down.
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bunnei authored
kernel: Fix missing peak set in KResourceLimit::SetLimitValue
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- 21 Jun, 2021 3 commits
- 20 Jun, 2021 1 commit
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Fernando Sahmkow authored
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- 19 Jun, 2021 3 commits
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lat9nq authored
Qt can make use of qwindowsvistastyle.dll if present, and our MinGW container has the library, but it was not being copied during the packaging process. Thus, yuzu looked like a Windows 98 application when using the PR-verify artifacts. This copies over the DLL during packaging, for that sweet-sweet Windows Vista style. In addition, set the Qt plugins path instead of the plugins/platforms path. This way we can use the directory directly, rather than appending a `..` everytime we need something just outside of it.
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Morph authored
host_memory: Correct MEM_RESERVE_PLACEHOLDER
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lat9nq authored
Microsoft defines `MEM_RESERVE_PLACEHOLDER` as `0x00040000`, but our manually imported version of it drops the last zero.
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- 18 Jun, 2021 6 commits
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Vortex authored
This also includes a minor change to web_service.cpp - to fix compatibility with upstream changes.
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Mai M authored
update submodule discord-rpc to latest [now deprecated]
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Vortex authored
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Rodrigo Locatti authored
vulkan_debug_callback: Skip logging known false-positive validation errors
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Morph authored
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ameerj authored
Avoids overwhelming the log with validation errors that are not applicable
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- 17 Jun, 2021 4 commits
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ameerj authored
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ameerj authored
Enabling this setting will allow some titles to present more frames to the screen as they become available in the nvflinger buffer queue.
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bunnei authored
Audio: SDL2 audio backend
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Ameer J authored
texture_cache/util: Avoid relaxed image views on different bytes per block
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- 16 Jun, 2021 9 commits
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bunnei authored
textures: Add a toggle for GPU Accelerated ASTC decoder
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Morph authored
fsp_srv: Fix filesystem access logging
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Morph authored
The Append open mode will create a new file if said file does not exist at a given path, making this call redundant.
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Morph authored
This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard. Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
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bunnei authored
common: fs: file: Flush the file to the disk when Flush() is called
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ameerj authored
Per the spec, L1 is clamped to the value 0xff if it is greater than 0xff. An oversight caused us to take the maximum of L1 and 0xff, rather than the minimum. Huge thanks to wwylele for finding this. Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
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ameerj authored
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ameerj authored
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ameerj authored
Users may want to fall back to the CPU ASTC texture decoder due to hangs and crashes that may be caused by keeping the GPU under compute heavy loads for extended periods of time. This is especially the case in games such as Astral Chain which make extensive use of ASTC textures.
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- 15 Jun, 2021 3 commits
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bunnei authored
lm: Demote LM guest logs to LOG_DEBUG
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ameerj authored
Guest logs are not very useful, as they are intended for use by the game developers during development. As such, they provide little meaning to be logged by yuzu and tend to overwhelm the log output at times.
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ReinUsesLisp authored
Avoids API usage errors on UE4 titles leading to crashes.
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- 14 Jun, 2021 2 commits
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bunnei authored
configure_cpu_debug: Clarify settings behavior
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Fernando Sahmkow authored
common: fs: Use the normal directory iterator in *Recursively functions
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- 13 Jun, 2021 5 commits
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Mai M authored
common: logging: Restructure logging backend
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Morph authored
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Morph authored
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Morph authored
Allows us to forward declare Common::FS::IOFile.
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Morph authored
std::fflush does not guarantee that file buffers are flushed to the disk. Use _commit on Windows and fsync on all other OSes to ensure that the file is flushed to the disk.
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