- Aug 12, 2018
- 
- 
Zach Hilman authored
- 
Zach Hilman authored
- 
Zach Hilman authored
- 
Zach Hilman authoredPrompts for title type on NCA files. 
- 
Zach Hilman authored
- 
Zach Hilman authoredManages NAND NCA get and install. 
- 
Zach Hilman authored
- 
Zach Hilman authored
- 
Zach Hilman authoredFixes bugs with calling CreateFile when the immediate directory does not exist. 
- 
Zach Hilman authored
- 
Zach Hilman authoredCreates and stores RegisteredCaches for user and system NAND, as creation of a RegisteredCache is expensive. 
- 
Zach Hilman authoredi.e. Load the concatenated 00+01 if 01 exists as well. Needed for split NAND NCAs. 
- 
Zach Hilman authoredNeeded to avoid mismatch filetype warnings on split NAND NCAs 
- 
Zach Hilman authored
- 
Zach Hilman authoredMove to hex_util.h in common 
- 
Zach Hilman authored
- 
Zach Hilman authored
- 
bunnei authoredSeveral Friend service fixes 
- 
bunnei authoredcore: Namespace EmuWindow 
- 
bunnei authoredgl_rasterizer: Silence implicit truncation warning in SetupShaders() 
- 
bunnei authoredGPU/Maxwell3D: Implemented an alternative set of blend factors. 
- 
bunnei authoredRasterizerGL: Ignore invalid/unset vertex attributes. 
- 
Subv authoredThese are used by nouveau and some games like SMO. 
- 
greggameplayer authored- Used by Go Vacation 
- 
Subv authoredThis should make the es2gears example not crash anymore. 
- 
bunnei authored- Used by Splatoon 2. 
- 
bunnei authored
- 
bunnei authored
- 
Lioncash authoredPreviously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers. 
- 
Lioncash authoredGets the class out of the global namespace. 
 
- 
- Aug 11, 2018
- 
- 
bunnei authoredgl_shader_decompiler: Improve handling of unknown input/output attributes. 
- 
bunnei authoredImplement render target formats RGBA8_SNORM and RG8_SNORM. 
- 
bunnei authored
- 
bunnei authoredloader: Add more descriptive errors 
- 
bunnei authoredGPU/Shader: Implemented SSY and SYNC as a set_target/jump pair. 
- 
bunnei authored- Used by Super Mario Odyssey. 
- 
bunnei authored- Used by Super Mario Odyssey. 
- 
Subv authored
- 
Subv authoredSSY sets the target label to jump to when the SYNC instruction is executed. 
- 
bunnei authoredvideo_core: Get rid of global variable g_toggle_framelimit_enabled 
 
-