- 03 Jun, 2021 6 commits
- 02 Jun, 2021 12 commits
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lat9nq authored
Causes a heap-use-after free reported by AddressSanitizer. This makes use of std::filesystem::path, but due to that we have to use their string() function which may not work for all characters.
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bunnei authored
general: Replace RESULT_NAME with ResultName
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bunnei authored
game_list: Minor for loop optimizations
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Kewlan authored
There's no need to check the first and last rows since they'll always be the Favorites and AddDir rows. Also change the name of the clear_all variable for consistency.
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Kelebek1 authored
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Morph authored
Transition to PascalCase for result names.
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Morph authored
Transition to PascalCase for result names.
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Morph authored
common_funcs: Move R_ macros to result.h
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Mai M authored
common: fs: fs_util: Add more string conversion functions
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Morph authored
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Morph authored
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bunnei authored
yuzu qt: Handle per-game configs for title id 0
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- 01 Jun, 2021 3 commits
- 31 May, 2021 5 commits
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Lioncash authored
These macros all interact with the result code type, so they should ideally be within this file as well, so all the common_funcs machinery doesn't need to be pulled in just to use them.
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lat9nq authored
Whatever those settings do breaks controller detection on Windows, at least with the MinGW container. If-guard it against WIN32 and just let SDL2 configure using its defaults, aside from static linking.
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Ameer J authored
externals: libusb: Use autotools for MinGW
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lat9nq authored
After updating to 1.0.24, MinGW fails to build libusb as a result of numerous errors. So we build libusb their way and let them update the nontrivial stuff. This only applies to MinGW: the old path is still in use for Linux toolchains as well as MSVC. This will dynamically link libusb, since I hit build errors with the old way we used to resolve the conflict with SDL2.
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bunnei authored
core/memory: Check our memory fallbacks for out-of-bound behavior.
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- 30 May, 2021 7 commits
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bunnei authored
Update libusb to 1.0.24
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bunnei authored
common: Extract Point struct into common
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bunnei authored
k_class_token: Use variable templates where applicable
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bunnei authored
video_core: gpu: WaitFence: Do not block threads during shutdown.
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bunnei authored
- This is breaking our build pipelines with Zydis (dynarmic dependency).
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Mai M authored
applets/swkbd: Only read the text check message on Failure/Confirm
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Mai M authored
ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService Mario Kart Live: Home Circuit needs lp2p:sys lp2p:app INetworkServiceMonitor INetworkService to be able to progress. Note: The game still fails to boot from unimplemented LDN and BSD services.
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- 29 May, 2021 7 commits
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bunnei authored
externals: Update dynarmic.
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Lioncash authored
Same behavior, less code.
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bunnei authored
kernel: Add missing override specifiers
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bunnei authored
k_thread: Move dereference after null check in Initialize()
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bunnei authored
- Fixes a hang on shutdown when NVFlinger thread is waiting on a syncpoint that will never occur. - Commonly observed when stopping emulation in Super Mario Odyssey.
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Markus Wick authored
This makes it by far harder to crash yuzu. Also implement the 48bit masking of AARCH64 while touching this code.
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bunnei authored
hle: kernel: KSlabHeap: Allow host or guest allocations.
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