1. 27 Jul, 2022 3 commits
    • liamwhite's avatar
      Merge pull request #8338 from Tachi107/spdx-fixes · 1779795d
      liamwhite authored
      chore: make yuzu REUSE compliant
      1779795d
    • Andrea Pappacoda's avatar
      ci: add reuse job · 3041a612
      Andrea Pappacoda authored
      As mentioned in the previous commit, `reuse lint` can be used to ensure
      that copyright information is always present and up to date.
      
      This adds a GitHub Action that does just that, using the official
      fsfe/reuse-action
      3041a612
    • Andrea Pappacoda's avatar
      chore: make yuzu REUSE compliant · cdb240f3
      Andrea Pappacoda authored
      [REUSE] is a specification that aims at making file copyright
      information consistent, so that it can be both human and machine
      readable. It basically requires that all files have a header containing
      copyright and licensing information. When this isn't possible, like
      when dealing with binary assets, generated files or embedded third-party
      dependencies, it is permitted to insert copyright information in the
      `.reuse/dep5` file.
      
      Oh, and it also requires that all the licenses used in the project are
      present in the `LICENSES` folder, that's why the diff is so huge.
      This can be done automatically with `reuse download --all`.
      
      The `reuse` tool also contains a handy subcommand that analyzes the
      project and tells whether or not the project is (still) compliant,
      `reuse lint`.
      
      Following REUSE has a few advantages over the current approach:
      
      - Copyright information is easy to access for users / downstream
      - Files like `dist/license.md` do not need to exist anymore, as
        `.reuse/dep5` is used instead
      - `reuse lint` makes it easy to ensure that copyright information of
        files like binary assets / images is always accurate and up to date
      
      To add copyright information of files that didn't have it I looked up
      who committed what and when, for each file. As yuzu contributors do not
      have to sign a CLA or similar I couldn't assume that copyright ownership
      was of the "yuzu Emulator Project", so I used the name and/or email of
      the commit author instead.
      
      [REUSE]: https://reuse.software
      
      Follow-up to 01cf05bc
      cdb240f3
  2. 26 Jul, 2022 2 commits
  3. 25 Jul, 2022 18 commits
  4. 24 Jul, 2022 7 commits
  5. 23 Jul, 2022 10 commits
    • liamwhite's avatar
      Merge pull request #8545 from Kelebek1/Audio · 97729fd8
      liamwhite authored
      Project Andio
      97729fd8
    • liamwhite's avatar
      Merge pull request #8629 from Docteh/test_transifex · 6c4e48da
      liamwhite authored
      ci,transifex: enable vcpkg on transifex step
      6c4e48da
    • liamwhite's avatar
      Merge pull request #8625 from Docteh/ado_titlebar · 7284adf4
      liamwhite authored
      ci: pass environment variables to linux docker (AppImage)
      7284adf4
    • liamwhite's avatar
      Merge pull request #8596 from Docteh/fix_gha · 072516dc
      liamwhite authored
      package MSVC CI Builds differently, and include yuzu.exe
      072516dc
    • Kyle Kienapfel's avatar
      ci,transifex: enable vcpkg on transifex step · 5878eb34
      Kyle Kienapfel authored
      The slim docker container that runs transifex needs a few packages added
      in, curl zip unzip
      
      I've tested everything except actually pushing to transifex, but it's
      not November 2022 yet so we're fine for now. Or we're actually using the
      newer client and all is well.
      5878eb34
    • liamwhite's avatar
      Merge pull request #8627 from lat9nq/submodule-clean · a47fc62c
      liamwhite authored
      ci/windows: Cleanup unused data in submodules before packaging
      a47fc62c
    • Kyle Kienapfel's avatar
      package MSVC CI Builds differently, and include yuzu.exe · 5cda6304
      Kyle Kienapfel authored
      This is related to 8486
      
      Ninja places the exe files into .\build\bin while MSBuild may place them
      into .\build\bin\Release
      
      upload.ps1 was originally written for use with Azure Dev Ops to cough up
      about 5 files and the script appears to be used for both CI and
      mainline builds
      
      GHA (GitHub Actions) makes available a single zip of the items uploaded by
      each Upload action (artifacts directory), so we want to work with that.
      
      I'm doing changes to upload.ps1 to accomplish this.
      
      The changes to the verify.yml are as follows
      
      -DGIT_BRANCH=pr-verify changes the header in yuzu, instead of saying
      HEAD-<hash>-dirty it'll say pr-verify-<hash>
      
      -DCLANG_FORMAT_SUFFIX=discordplzdontclang tricks the CMake stuff for
      discord-rpc to NOT run clang-format, as this was marking CI builds as
      dirty
      
      I'm also making it upload just the exe by itself, as the msvc builds are
      quite chunky. but maybe this is unnecessary.
      
      Currently the MSVC artifact option is a 274MB zip that contains 3 copies
      of the DLLs, and 4 copies of the source tarball, and zero copies of yuzu.exe
      
      This PR should have msvc artifacts of about 190MB that downloads as 81 MB zip
      5cda6304
    • lat9nq's avatar
      ci/windows: Cleanup unused data before packaging · 1d700f1d
      lat9nq authored
      vcpkg data takes up a lot of space, and currently the scripts will
      package all that data with the source archive which is unnecessary.
      1d700f1d
    • bunnei's avatar
      Merge pull request #8584 from Morph1984/qt5-cleanup · da066e8e
      bunnei authored
      CMakeLists: Require QtConcurrent, and remove unused dlls
      da066e8e
    • Kyle K's avatar
      ci: pass environment variables to linux docker (AppImage) · dc451477
      Kyle K authored
      Variables in question:
      AZURECIREPO TITLEBARFORMATIDLE TITLEBARFORMATRUNNING DISPLAYVERSION
      
      CMakeModules/GenerateSCMRev.cmake has some logic that looks at BUILD_REPOSITORY variable inside CMake
      
      src/common/CMakeLists.txt has some logic that takes some items from environment variables and
       sets variables inside CMake
      
      This is the whole section at the moment.
      
          if (DEFINED ENV{AZURECIREPO})
            set(BUILD_REPOSITORY $ENV{AZURECIREPO})
          endif()
          if (DEFINED ENV{TITLEBARFORMATIDLE})
            set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
          endif ()
          if (DEFINED ENV{TITLEBARFORMATRUNNING})
            set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING})
          endif ()
          if (DEFINED ENV{DISPLAYVERSION})
            set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
          endif ()
      dc451477