- Mar 05, 2023
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Morph authored
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Morph authored
The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows. Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution. This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
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Morph authored
Increases the precision of thread sleeps on Windows.
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Morph authored
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Morph authored
This utilizes undocumented NtDll functions to change the current timer resolution from the default of 1ms.
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Morph authored
This implementation provides a consistent, high performance, and high resolution clock where/when std::chrono::steady_clock does not provide sufficient precision.
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- Mar 04, 2023
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Morph authored
service: miscellaneous cleanups
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- Mar 03, 2023
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bunnei authored
kernel: support for 16.0.0
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- Mar 02, 2023
- Mar 01, 2023
- Feb 28, 2023
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liamwhite authored
cmake: use correct boost imported targets
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liamwhite authored
cmake: support components in find modules
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Alexandre Bouvier authored
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Alexandre Bouvier authored
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liamwhite authored
externals: use openssl from vcpkg
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Alexandre Bouvier authored
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liamwhite authored
cmake: fix cpp-jwt build
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liamwhite authored
service: avoid direct pointer access of transfer memory objects
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liamwhite authored
service: btm: Fix handle functions
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- Feb 27, 2023
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Matías Locatti authored
Partial LTO
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Matías Locatti authored
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Narr the Reg authored
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bunnei authored
Revert "yuzu: config: Remove player 8 and 9 from config file"
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- Feb 26, 2023
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Narr the Reg authored
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liamwhite authored
texture_cache: Add asynchronous ASTC texture decoding
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