- 04 Apr, 2022 1 commit
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Liam authored
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- 01 Apr, 2022 2 commits
- 30 Mar, 2022 1 commit
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bunnei authored
yuzu: Only override fullscreen setting if gamepath or argument is provided
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- 29 Mar, 2022 5 commits
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Morph authored
yuzu_cmd: Start the logging backend
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bunnei authored
gl_rasterizer: Avoid scenario locking already owned mutex
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lat9nq authored
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german77 authored
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ameerj authored
gpu.TickWork() may lock the texture_cache and buffer_cache mutexes, which are owned by the thread prior to invoking TickWork(). Defer invoking gpu.TickWork() until the scope ends, where the owned mutexes are released.
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- 28 Mar, 2022 1 commit
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bunnei authored
dynarmic: Invalidate CPU cache on all cores
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- 27 Mar, 2022 4 commits
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Mai M authored
shader_recompiler: Include <bit> header when std::count{r,l}_zero is used
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merry authored
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merry authored
IC instructions now check for a need to halt execution
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Fernando S authored
Follow-up fixes for NVFlinger rewrite
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- 26 Mar, 2022 7 commits
- 25 Mar, 2022 19 commits
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Morph authored
Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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bunnei authored
First Nugget: Reworked Garbage Collection to be smarter [originally from Project YFC]
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Fernando S authored
Rewrite of the NVFlinger implementation
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Fernando S authored
shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass
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Fernando Sahmkow authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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