- 29 Jul, 2021 1 commit
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ameerj authored
Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
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- 28 Jul, 2021 1 commit
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bunnei authored
render_target: Add missing initializer for size extent
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- 27 Jul, 2021 16 commits
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bunnei authored
common: fs: fs_util: Add BufferToUTF8String
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Rodrigo Locatti authored
video_core/engine: Consistently initialize rasterizer pointers
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Rodrigo Locatti authored
exception: Make constructors explicit
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bunnei authored
video_core: Remove some unused variables
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bunnei authored
vulkan_wrapper: Fix SetObjectName() always indicating objects as images
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Lioncash authored
Everything else has a default constructor that does the straightforward thing of initializing most members to a default value, except for the size. We explicitly initialize the size (and others, for consistency), to prevent potential uninitialized reads from occurring. Particularly given the largeish surface area that this struct is used in.
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Lioncash authored
Ensures all of the engines have consistent and deterministic initialization of the rasterizer pointers.
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Lioncash authored
We should be using the passed in object type instead.
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Lioncash authored
Given this is non-trivial, the constructor is required to execute, so this removes a bit of redundant codegen.
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Lioncash authored
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Lioncash authored
Resolves two compiler warnings.
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Lioncash authored
Ensures that exception construction is always explicit.
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Lioncash authored
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Lioncash authored
We can use the <exception> header instead of pulling in all of the exception-style classes.
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Morph authored
Allows for direct conversion to std::string without having to convert std::u8string to std::string
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bunnei authored
general: Rename "Frame Limit" references to "Speed Limit"
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- 26 Jul, 2021 20 commits
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Rodrigo Locatti authored
vk_stream_buffer: Remove unused stream buffer
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Rodrigo Locatti authored
Handle allocation failure in Staging buffer
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Robin Kertels authored
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Rodrigo Locatti authored
vk_buffer_cache: Add transform feedback usage to null buffer
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Rodrigo Locatti authored
vk_compute_pass: Fix pipeline barrier for indexed quads
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ReinUsesLisp authored
Remove unused file.
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Rodrigo Locatti authored
shader_recompiler: Remove unnecessary [[nodiscard]] instances
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Rodrigo Locatti authored
emit_spirv_instructions: Add missing header guard
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Rodrigo Locatti authored
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
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bunnei authored
Config-graphics: reword GLASM option
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Vamsi Krishna authored
Change wording to explain that GLASM is actually short for Assembly Shaders
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Rodrigo Locatti authored
object_pool: Add missing return in Chunk move assignment operator
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Rodrigo Locatti authored
control_flow: Fix duplicate switch case in OpcodeToken
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ReinUsesLisp authored
Use an index buffer barrier instead of a vertex input read barrier.
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ReinUsesLisp authored
Fixes bad API usages on Vulkan.
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Lioncash authored
This should be LINES_ADJACENCY
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Lioncash authored
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Lioncash authored
[[nodiscard]] doesn't do anything on functions with a void return type and causes superfluous warnings.
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Lioncash authored
This previously duplicated the case of the PBK case above it.
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Lioncash authored
Prevents undefined behavior from occurring.
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- 25 Jul, 2021 2 commits