- 24 Feb, 2020 2 commits
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ReinUsesLisp authored
Implement accessing textures through an index. It uses the same interface as OpenGL, the main difference is that Vulkan bindings are forced to be arrayed (the binding index doesn't change for stacked textures in SPIR-V).
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ReinUsesLisp authored
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- 23 Feb, 2020 3 commits
- 22 Feb, 2020 12 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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bunnei authored
audio_core: interpolate: Fix include for climits (Linux build break).
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bunnei authored
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bunnei authored
audio_core: Switch to a faster interpolation technique
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bunnei authored
shader/texture: Fix illegal 3D texture assert
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- 21 Feb, 2020 7 commits
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ReinUsesLisp authored
Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures.
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Rodrigo Locatti authored
renderer_vulkan: Add the rest of case for TryConvertBorderColor
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Rodrigo Locatti authored
vk_shader: Implement ImageLoad
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Rodrigo Locatti authored
vulkan: add DXT23_SRGB
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bunnei authored
texture_cache: Avoid matches in 3D textures
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Nguyen Dac Nam authored
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bunnei authored
video_core: memory_manager: Flush/invalidate asynchronously when possible.
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- 20 Feb, 2020 6 commits
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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bunnei authored
Update httplib to 0.5.5
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bunnei authored
shader/texture: Allow 2D shadow arrays and simplify code
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bunnei authored
- Minor perf improvement.
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Brian Clinkenbeard authored
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- 19 Feb, 2020 10 commits
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bunnei authored
maxwell_3d: Unify draw methods
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bunnei authored
gl_rasterizer: Use the least generic OpenGL draw function possible
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bunnei authored
shader_conversion: add conversion I2F for Short
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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