- 17 Apr, 2020 40 commits
-
-
Fernando Sahmkow authored
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
-
Fernando Sahmkow authored
file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
-
Rodrigo Locatti authored
-
bunnei authored
Implement a new virtual memory manager
-
bunnei authored
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
-
bunnei authored
- Should be no functional changes.
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
- Includes removing some service impls. that are untested.
-
bunnei authored
-
bunnei authored
- Includes removing some SVC impls. that are untested.
-
bunnei authored
- Fixes Super Smash Bros. Ultimate.
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
- More consistent with other system components.
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-