- 18 Jun, 2020 11 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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bunnei authored
arm_dynarmic_32: Fix implicit conversion error in SetTPIDR_EL0
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ReinUsesLisp authored
On MSVC builds we treat conversion warnings as errors.
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Rodrigo Locatti authored
gl_device: Reserve 4 image bindings for fragment stage
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Fernando Sahmkow authored
arm_dynarmic: CP15 changes
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- 17 Jun, 2020 7 commits
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MerryMage authored
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MerryMage authored
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MerryMage authored
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bunnei authored
xbyak_abi: Cleanup
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bunnei authored
macro_jit_x64: Cleanup
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bunnei authored
qt_themes: remove unknown qss property from dark theme
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bunnei authored
* externals: Revert to libressl, as build is broken with find_package(OpenSLL). * fixup! externals: Revert to libressl, as build is broken with find_package(OpenSLL). * fixup! externals: Revert to libressl, as build is broken with find_package(OpenSLL).
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- 16 Jun, 2020 5 commits
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bunnei authored
gl_arb_decompiler: Implement an assembly shader decompiler
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bunnei authored
yuzu/frontend: Remove internal resolution option
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Morph authored
Due to the limitation of GL_MAX_IMAGE_UNITS being low (8) on Intel's and Nvidia's proprietary drivers, we have to reserve an appropriate amount of image bindings for each of the stages. So far games have been observed to use 4 image bindings on the fragment stage (Kirby Star Allies) and 1 on the vertex stage (TWD series). No games thus far in my limited testing used more than 4 images concurrently and across all currently active programs. This fixes shader compilation errors on Kirby Star Allies on OpenGL (GLSL/GLASM)
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bunnei authored
CMakeLists: xbyak comes before dynarmic
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Rodrigo Locatti authored
buffer_cache: Avoid passing references of shared pointers and misc style changes
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- 15 Jun, 2020 15 commits
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MerryMage authored
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MerryMage authored
Not required, as PARAMETERS can just be incremented directly.
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MerryMage authored
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MerryMage authored
All registers are now callee-save registers. RBX and RBP selected for STATE and RESULT because these are most commonly accessed; this is to avoid the REX prefix. RBP not used for STATE because there are some SIB restrictions, RBX emits smaller code.
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MerryMage authored
Unnecessary since this is just an offset from STATE.
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MerryMage authored
This can be passed in as an argument instead.
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MerryMage authored
Unnecessary variable.
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MerryMage authored
This Reg64 codepath has the exact same behaviour as the Reg32 one.
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MerryMage authored
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MerryMage authored
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MerryMage authored
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MerryMage authored
Pushing GPRs twice.
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David authored
video_core/macro_jit_x64: Remove initializer in member variable
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ReinUsesLisp authored
Fix build time issues on gcc. Confirmed through asan that avoiding this initialization is safe.
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bunnei authored
nvdrv: Fix GetTPCMasks for ioctl3
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- 14 Jun, 2020 2 commits