- 01 Feb, 2021 1 commit
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german authored
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- 24 Jan, 2021 1 commit
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german authored
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- 18 Jan, 2021 1 commit
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german authored
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- 17 Jan, 2021 1 commit
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german authored
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- 16 Jan, 2021 8 commits
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Rodrigo Locatti authored
input_interpreter: Mark two member functions as const
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Rodrigo Locatti authored
buffer_cache/buffer_base: Add a range tracking buffer container and tests
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Lioncash authored
These aren't stateful functions, so we can make use of const. While we're at, we can resolve some -Wdocumentation warnings.
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bunnei authored
input_interpreter: Add method to check for a button press state
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Morph authored
This allows to check for continuous input for the duration of a button press/hold
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bunnei authored
X86/NativeClock: Improve performance of clock calculations on hot path.
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bunnei authored
common/tree: Convert defines over to templates
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Rodrigo Locatti authored
vulkan_memory_allocator: Improvements to the memory allocator
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- 15 Jan, 2021 28 commits
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LC authored
common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
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ReinUsesLisp authored
INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
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ReinUsesLisp authored
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ReinUsesLisp authored
Use the Download memory type where it matters.
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ReinUsesLisp authored
Implements the allocator logic to handle download memory types. This will try to use HOST_CACHED_BIT when available.
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ReinUsesLisp authored
Allow users of the allocator to hint memory usage for downloads. This removes the non-descriptive boolean passed for "host visible" or not host visible memory commits, and uses an enum to hint device local, upload and download usages.
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ReinUsesLisp authored
Allow using the abstraction from the OpenGL backend.
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ReinUsesLisp authored
"Memory manager" collides with the guest GPU memory manager, and a memory allocator sounds closer to what the abstraction aims to be.
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ReinUsesLisp authored
Fix a bug where the memory allocator could leave gaps between commits. To fix this the allocation algorithm was reworked, although it's still short in number of lines of code. Rework the allocation API to self-contained movable objects instead of naively using an unique_ptr to do the job for us. Remove the VK prefix.
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bunnei authored
common/timer: Remove
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LC authored
common/alignment: Rename AlignBits to AlignUpLog2 and use constraints
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Rodrigo Locatti authored
common/bit_util: Replace CLZ/CTZ operations with standardized ones
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Lioncash authored
Makes for less code that we need to maintain.
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ReinUsesLisp authored
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ReinUsesLisp authored
AlignUpLog2 describes what the function does better than AlignBits.
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Lioncash authored
This is a leftover from citra and dolphin that isn't used at all, particularly given the <chrono> header exists.
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LC authored
common/color: Remove
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LC authored
cmake: Remove yuzu_tester
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ReinUsesLisp authored
This is a leftover from Citra we no longer use.
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LC authored
{video_,}core/cmake: Remove Werror flags already defined code-base wide
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ReinUsesLisp authored
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ReinUsesLisp authored
These flags are already defined in src/cmake.
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LC authored
cmake: Enforce -Wunused-function code-base wise
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Rodrigo Locatti authored
vulkan_common: Silence missing initializer warnings
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LC authored
vulkan_device: Enable shaderStorageImageMultisample conditionally
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ReinUsesLisp authored
We never ended up using yuzu_tester. Removing it saves code duplication with yuzu_cmd, and distribution size on prebuilt packages. For unit testing, we can use catch2 from guest code and dump the results to a file. Then execute yuzu from a script on ci if we want this to be automated.
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ReinUsesLisp authored
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ReinUsesLisp authored
Stops us from merging code with unused functions in the future. If something is invoked behind conditionally evaluated code in a way that the language can't see it (e.g. preprocessor macros), the potentially unused function should use [[maybe_unused]].
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