- Jul 18, 2018
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bunnei authored
game_list: Remove unnecessary QString initialization in KeyReleaseEater
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bunnei authored
astc: Minor changes
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bunnei authored
Implement buffer cropping and default to handheld mode
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Lioncash authored
QString initializes to an empty string by default, so this does nothing meaningful. While we're at it, use a constructor initializer list for initializing the gamelist member variable.
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Lioncash authored
There's no need to perform a separate resize.
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Lioncash authored
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Lioncash authored
A few member functions didn't actually modify class state, so these can be amended as necessary.
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Lioncash authored
This also potentially avoids warnings, considering the copy assignment operator is supposed to have a return value.
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Lioncash authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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- Jul 17, 2018
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bunnei authored
GPU: Added register definitions for the stencil parameters.
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Subv authored
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Zach Hilman authored
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bunnei authored
scheduler: Clear exclusive state when switching contexts
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bunnei authored
svc:: Fix bug in svcWaitForAddress
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bunnei authored
nvflinger: Fix for BufferQueue event handling.
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bunnei authored
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Michael Scire authored
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- Jul 16, 2018
- Jul 15, 2018
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Lioncash authored
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bunnei authored
HID: Update controllers less often
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bunnei authored
Minor logging improvements
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James Rowe authored
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James Rowe authored
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bunnei authored
gl_rasterizer_cache: Implement texture format G8R8.
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bunnei authored
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bunnei authored
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
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bunnei authored
gl_rasterizer_cache: Implement depth format Z16_UNORM.
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bunnei authored
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bunnei authored
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bunnei authored
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
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bunnei authored
Services/BSD: Corrected the return for StartMonitoring according to SwIPC
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- Jul 14, 2018
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bunnei authored
FileSys: Append the requested path to the filesystem base path in DeleteFile
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James Rowe authored
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Subv authored
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bunnei authored
No need to use ASSERT_MSG with an empty assert message
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