- Aug 04, 2018
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Lioncash authoredAll calling code assumes that the rasterizer will be in a valid state, which is a totally fine assumption. The only way the rasterizer wouldn't be is if initialization is done incorrectly or fails, which is checked against in System::Init(). 
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Lioncash authoredWe move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency. 
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bunnei authoredvideo_core: Remove unimplemented Start() function prototype 
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bunnei authoredmemory: Remove unused GetSpecialHandlers() function 
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bunnei authoredkernel/process: Use accessors instead of class members for referencing segment array 
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Lioncash authoredThis amends cases where crashes can occur that were missed due to the odd way the previous code was set up (using 3DS memory regions that don't exist). 
 
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- Aug 03, 2018
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bunnei authoredgl_shader_decompiler: Remove unused variable in GenerateDeclarations() 
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Lioncash authored
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Lioncash authoredUsing member variables for referencing the segments array increases the size of the class in memory for little benefit. The same behavior can be achieved through the use of accessors that just return the relevant segment. 
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Lioncash authoredThis is just unused code, so we may as well get rid of it. 
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bunnei authoredcore/memory: Get rid of 3DS leftovers 
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bunnei authoredgl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function 
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Lioncash authoredGiven this has no definition, we can just remove it entirely. 
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Lioncash authoredThis variable was being incremented, but we were never actually using it. 
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Lioncash authoredThis function doesn't modify class state, so it can be made const. 
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Lioncash authoredRemoves leftover code from citra that isn't needed. 
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David authoredAdded ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851) 
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bunnei authoredsink_details: std::move std::function instances 
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bunnei authoredservice: Add migration services 
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bunnei authoredmath_util: Always initialize members of Rectangle 
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bunnei authoredvideo_core: Make global EmuWindow instance part of the base renderer … 
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bunnei authoredkernel: Move object class to its own source files 
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bunnei authoredkernel/thread: Minor changes 
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bunnei authoredinput_common: minor changes 
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bunnei authoredyuzu: Use Qt 5 signal/slots where applicable 
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bunnei authoredkernel/vm_manager: Minor changes 
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bunnei authoredvfs_vector: Minor changes 
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bunnei authoredgl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader() 
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Lioncash authoredMakes the signal/slot connections type-safe instead of string-based. 
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Lioncash authoredAvoids unnecessary atomic reference count increments and decrements 
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Lioncash authored
 
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- Aug 02, 2018
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bunnei authoredhw: Remove unused files 
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bunnei authoredgl_state: Make texture_units a std::array 
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bunnei authoredservice/ns: Add missing ns services 
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greggameplayer authored
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bunnei authoredservice: Add the psc services 
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Lioncash authored
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Lioncash authoredMakes our immutable state explicit. 
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Lioncash authoredThese two variables correspond to address ranges. 
 
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