- Aug 12, 2018
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Subv authoredAnother thread may write to this variable while the core in question is in the middle of checking for a reschedule request. 
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Subv authoredAnother thread might be in the middle of an SVC, thus altering the state of the schedulers. 
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Subv authoredAnother thread might be in the middle of a reschedule, thus altering the state of the schedulers. 
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Subv authoredWakeAfterDelay might be called from any host thread, so err on the side of caution and use the thread-safe CoreTiming::ScheduleEventThreadsafe. Note that CoreTiming is still far from thread-safe, there may be more things we have to work on for it to be up to par with what we want. 
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bunnei authoredgl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. 
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bunnei authored
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bunnei authoredCMakeLists: Change MSVC14 variable to MSVC_VERSION 
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bunnei authoredStub UpdateUserPresence 
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bunnei authoredgl_shader_decompiler: Fix GLSL compiler error with KIL instruction. 
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bunnei authored
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David Marcec authoredNeeded for Retro City Rampage to go in game 
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bunnei authoredSeveral Friend service fixes 
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bunnei authoredcore: Namespace EmuWindow 
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bunnei authoredgl_rasterizer: Silence implicit truncation warning in SetupShaders() 
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bunnei authoredGPU/Maxwell3D: Implemented an alternative set of blend factors. 
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bunnei authoredRasterizerGL: Ignore invalid/unset vertex attributes. 
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Subv authoredThese are used by nouveau and some games like SMO. 
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greggameplayer authored- Used by Go Vacation 
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Subv authoredThis should make the es2gears example not crash anymore. 
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bunnei authored- Used by Splatoon 2. 
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bunnei authored
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bunnei authored
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Lioncash authoredPreviously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers. 
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Lioncash authoredGets the class out of the global namespace. 
 
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- Aug 11, 2018
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bunnei authoredgl_shader_decompiler: Improve handling of unknown input/output attributes. 
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bunnei authoredImplement render target formats RGBA8_SNORM and RG8_SNORM. 
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Lioncash authoredThe rest of the CMake script uses lowercase for commands (which is the general CMake style), making it more consistent with surrounding code. 
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Lioncash authoredUse of the MSVC14 variable is discouraged in the CMake documentation (which makes sense, since MSVC_VERSION is the more general appliable variable). 
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bunnei authored
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bunnei authoredloader: Add more descriptive errors 
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bunnei authoredGPU/Shader: Implemented SSY and SYNC as a set_target/jump pair. 
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bunnei authored- Used by Super Mario Odyssey. 
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bunnei authored- Used by Super Mario Odyssey. 
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Subv authored
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Subv authoredSSY sets the target label to jump to when the SYNC instruction is executed. 
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bunnei authoredvideo_core: Get rid of global variable g_toggle_framelimit_enabled 
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bunnei authoredvideo_core: Use variable template variants of type_traits interfaces where applicable 
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greggameplayer authoredImplement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848) * Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats Do a separate function in order to get Bytes Per Pixel of DepthFormat Apply the new function in gpu.h delete unneeded white space * correct merging error 
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James Rowe authoredqt/gamelist: Minor cleanup-related changes 
 
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- Aug 10, 2018
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Lioncash authoredInstead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes. 
 
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