- 23 Jul, 2021 40 commits
-
-
ameerj authored
-
ameerj authored
-
ameerj authored
-
ReinUsesLisp authored
-
ameerj authored
-
ameerj authored
-
ameerj authored
-
ameerj authored
-
ameerj authored
-
ameerj authored
-
ameerj authored
-
ameerj authored
-
ameerj authored
based on glasm with some tweaks
-
ameerj authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
Rodrigo Locatti authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
lat9nq authored
Also add a setting for enable Nsight Aftermath.
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ameerj authored
Opens the new shader cache directory location for the specified title, if it exists.
-
ameerj authored
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
-
ReinUsesLisp authored
Reduces the number of total pipelines generated on Vulkan. Tested on Super Smash Bros. Ultimate.
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ameerj authored
The sign bit on integers of size < 32 was not properly preserved in casts
-
ReinUsesLisp authored
BitCast U32 to S32 before converting to float on drivers with broken signed operations.
-
ameerj authored
Fixes black textures in UE4 games
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ameerj authored
Fixes DOOM 2016 missing local memory
-
ReinUsesLisp authored
Fixes SULD.D tests.
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-