- 14 Oct, 2018 8 commits
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bunnei authored
yuzu/main: Simplify OnMenuLoadFile()
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bunnei authored
video_core: Added ASTC 5x4; 8x5 types
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bunnei authored
filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem by reference
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bunnei authored
Introduce 3D Swizzle seamlessly
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bunnei authored
svc: Implement svcGetProcessInfo
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bunnei authored
Stop all threads on svcBreak
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David Marcec authored
This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this)
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FernandoS27 authored
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- 13 Oct, 2018 13 commits
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Lioncash authored
A fairly basic service function, which only appears to currently support retrieving the process state. This also alters the ProcessStatus enum to contain all of the values that a kernel process seems to be able of reporting with regards to state.
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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Lioncash authored
filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by reference Neither of these functions alter the ownership of the provided pointer, so we can simply make the parameters a reference rather than a direct shared pointer alias. This way we also disallow passing incorrect memory values like nullptr.
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Lioncash authored
We can utilize QStringList's join() function to perform all of the appending in a single function call. While we're at it, make the extension list a single translatable string and add a disambiguation comment to explain to translators what %1 actually is.
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Hexagon12 authored
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bunnei authored
crypto: Add support for full key derivation
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bunnei authored
kernel/process: Make CodeSet a regular non-inherited object
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bunnei authored
Implemented helper function to correctly calculate a texture's size
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bunnei authored
svc: Fix typos in sanitizing checks for MapMemory/UnmapMemory
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- 12 Oct, 2018 10 commits
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FernandoS27 authored
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bunnei authored
Fixed incorrect types for svcBreak
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Lioncash authored
These only exist to ferry data into a Process instance and end up going out of scope quite early. Because of this, we can just make it a plain struct for holding things and just std::move it into the relevant function. There's no need to make this inherit from the kernel's Object type.
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bunnei authored
Passing an invalid nmap handle to Remap should throw an error
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bunnei authored
thread: Remove unnecessary memset from ResetThreadContext()
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bunnei authored
Added error codes for nvmap
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Lioncash authored
Regular value initialization is adequate here for zeroing out data. It also has the benefit of not invoking undefined behavior if a non-trivial type is ever added to the struct for whatever reason.
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David Marcec authored
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David Marcec authored
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Lioncash authored
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- 11 Oct, 2018 9 commits
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bunnei authored
HwOpus, Implemented DecodeInterleavedWithPerformance
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bunnei authored
svc: Add missing address range sanitizing checks to MapMemory/UnmapMemory
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bunnei authored
nvhost_as_gpu: Flush/invalidate CPU VAddr on UnmapBuffer.
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bunnei authored
gl_shader_decompiler: Implement VMAD
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David Marcec authored
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David Marcec authored
Added error for invalid nmap handles
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ReinUsesLisp authored
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bunnei authored
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David Marcec authored
Used by sonic ages
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