- 04 Jun, 2020 3 commits
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bunnei authored
video_core: Implement Macro JIT
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David Marcec authored
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bunnei authored
Port citra-emu/citra#5376: "Actually save the input when clearing/resetting to default"
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- 03 Jun, 2020 3 commits
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bunnei authored
texture_cache: Handle overlaps with multiple subresources
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David Marcec authored
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FearlessTobi authored
Co-Authored-By: xperia64 <xperiancedapps@gmail.com>
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- 02 Jun, 2020 7 commits
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bunnei authored
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
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bunnei authored
hid: Stub GetXpadIDs
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bunnei authored
glsl: Squash constant buffers into a single SSBO when we hit the limit
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LC authored
shader/other: Fix hardcoded value in S2R INVOCATION_INFO
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LC authored
maxwell_to_vk: Add R16UI image format
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David Marcec authored
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ReinUsesLisp authored
- Used by Octopath Traveler
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- 01 Jun, 2020 8 commits
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bunnei authored
buffer_cache: Avoid copying twice on certain cases
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bunnei authored
maxwell_3d: Initialize more registers to their expected value
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Rodrigo Locatti authored
format_lookup_table: Implement G24S8 format as S8Z24
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bunnei authored
fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces
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VolcaEM authored
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VolcaEM authored
Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
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ReinUsesLisp authored
This avoids using Nvidia's ASTC decoder on OpenGL. The last time it was profiled, it was slower than yuzu's decoder. While we are at it, fix a bug in the texture cache when native ASTC is not supported.
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ReinUsesLisp authored
Avoids compilation errors at the cost of shader build times and runtime performance when a game hits the limit of uniform buffers we can use.
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- 31 May, 2020 7 commits
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bunnei authored
vk_rasterizer: Implement constant attributes
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bunnei authored
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bunnei authored
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bunnei authored
OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
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bunnei authored
texture_cache: Optimize GetSurfacesInRegion
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Rodrigo Locatti authored
gl_device: Enable compute shaders for Intel proprietary drivers
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Morph authored
Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute.
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- 30 May, 2020 7 commits
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bunnei authored
shader/other: Implement MEMBAR.CTS
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ReinUsesLisp authored
Geometry shaders built from Nvidia's compiler check for bits[16:23] to be less than or equal to 0 with VSETP to default to a "safe" value of 0x8000'0000 (safe from hardware's perspective). To avoid hitting this path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO. This seems to be the maximum number of vertices a geometry shader can emit in a primitive.
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ReinUsesLisp authored
Only reupload textures when they've not been modified from the GPU.
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David Marcec authored
Easier to read and will emit a jump table automatically.
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David Marcec authored
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Fernando Sahmkow authored
Add xbyak external
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David Marcec authored
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- 29 May, 2020 5 commits
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ReinUsesLisp authored
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ReinUsesLisp authored
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bunnei authored
maxwell_3d: Reduce severity of logs that can be spammed
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ReinUsesLisp authored
Implement more surface reconstruct cases. Allow overlaps with more than one layer and mipmap and copies all of them to the new texture. - Fixes textures moving around objects on Xenoblade games
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bunnei authored
texture_cache: Implement depth stencil texture swizzles
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