- 24 Sep, 2020 3 commits
- 23 Sep, 2020 12 commits
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bunnei authored
Add automap feature for GC adapter
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Rodrigo Locatti authored
memory: Resolve a -Wdocumentation warning
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Rodrigo Locatti authored
install_dialog: Remove unused function prototype
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Rodrigo Locatti authored
game_list: Eliminate redundant argument copies
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Lioncash authored
memory doesn't exist as a parameter any more.
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Lioncash authored
Allows the compiler to warn against cases where the return value isn't used (which would be a bug).
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Lioncash authored
This function doesn't have an implementation, so it can be removed to prevent others from unintentionally using it.
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Lioncash authored
Makes the naming consistent with the rest of the functions that are present.
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Lioncash authored
Several functions can be taken by const reference to avoid copies
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Rodrigo Locatti authored
control_flow: Make use of std::move in InsertBranch()
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Lioncash authored
Places data structures where they'll eventually be moved to to avoid needing to even move them in the first place.
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Lioncash authored
Avoids unnecessary atomic increments and decrements.
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- 22 Sep, 2020 4 commits
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Rodrigo Locatti authored
General: Make use of std::nullopt where applicable
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Lioncash authored
Allows some implementations to avoid completely zeroing out the internal buffer of the optional, and instead only set the validity byte within the structure. This also makes it consistent how we return empty optionals.
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bunnei authored
ips_layer: Eliminate a redundant copy in Parse()
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Lioncash authored
Prevents unnecessary copying of the line being parsed.
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- 21 Sep, 2020 3 commits
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bunnei authored
submission_package: Account for multi-content NSPs
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Morph authored
This is used in multiple games such as: - Clubhouse Games: 51 Worldwide Classics - Grandia HD Collection - XCOM 2 Collection - Baldur's Gate 1/2 - Dr Kawashima's Brain Training - Super Mario 3D All-Stars
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Rodrigo Locatti authored
renderer_opengl: Remove emulated mailbox presentation
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- 20 Sep, 2020 2 commits
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bunnei authored
hid: Implement Get/SetNpadHandheldActivationMode
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ReinUsesLisp authored
Emulated mailbox presentation was causing performance issues on Nvidia's OpenGL driver. Remove it.
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- 19 Sep, 2020 3 commits
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bunnei authored
Test: Decrease pad_update_ns
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ReinUsesLisp authored
This is a hack to destroy all HostCounter instances before the base class destructor is called. The query cache should be redesigned to have a proper ownership model instead of using shared pointers. For now, destroy the host counter hierarchy from the derived class destructor.
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ReinUsesLisp authored
This reworks how host<->device synchronization works on the Vulkan backend. Instead of "protecting" resources with a fence and signalling these as free when the fence is known to be signalled by the host GPU, use timeline semaphores. Vulkan timeline semaphores allow use to work on a subset of D3D12 fences. As far as we are concerned, timeline semaphores are a value set by the host or the device that can be waited by either of them. Taking advantange of this, we can have a monolithically increasing atomic value for each submission to the graphics queue. Instead of protecting resources with a fence, we simply store the current logical tick (the atomic value stored in CPU memory). When we want to know if a resource is free, it can be compared to the current GPU tick. This greatly simplifies resource management code and the free status of resources should have less false negatives. To workaround bugs in validation layers, when these are attached there's a thread waiting for timeline semaphores.
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- 18 Sep, 2020 11 commits
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german authored
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Rodrigo Locatti authored
fermi_2d: Make use of designated initializers
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Lioncash authored
Same behavior, less repetition. We can also ensure all members of Config are initialized.
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Morph authored
- Used in Clubhouse Games: 51 Worldwide Classics
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David authored
configure_input_player: Fixes motion mapping using ConfigureButtonClick
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Morph authored
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bunnei authored
configure_input_player: Re-add "Clear" context menu option
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bunnei authored
am: Stub GetPreviousProgramIndex
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Morph authored
- Used in Super Mario 3D All-Stars
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Morph authored
The context menu was removed in Mjölnir Part 1 as part of the input rewrite as we were unaware of it's usage statistics. However, as this was the only way to clear the inputs of individual buttons, this PR will re-add it back in.
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Morph authored
Previously we assumed a submission package can only contain one Program NCA with a single TitleID. However, Super Mario 3D All-Stars contains four Program NCAs, each with their unique TitleIDs. This accounts for the existence of multi-content games such as this one. - Fixes booting Super Mario 3D All-Stars from the games list.
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- 17 Sep, 2020 2 commits
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Rodrigo Locatti authored
arm_dynarmic_cp15: Initialize member variables
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Rodrigo Locatti authored
service/sm: Eliminate dependency on the global system instance
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