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  1. Mar 06, 2022
    • Ameer J's avatar
      gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969) · 370e480c
      Ameer J authored
      * gl_graphics_pipeline: Improve shader builder synchronization
      
      Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context
      
      * gl_graphics_pipeline: Make built_fence access threadsafe
      
      * gl_graphics_pipeline: Use GLsync objects only when building in parallel
      
      * gl_graphics_pipeline: Replace GetSync calls with non-blocking waits
      
      The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
      370e480c
    • Fernando S's avatar
      Merge pull request #7973 from Morph1984/debug-crash · 5192c649
      Fernando S authored
      host_memory: Fix fastmem crashes in debug builds
      5192c649
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