- 16 Oct, 2018 14 commits
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
content_archive/patch_manager: Lower log levels to eliminate some unnecessary logs
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David authored
* Implement VI ConvertScalingMode * Fixed push enum * Scale mode now uses Nintendo scale mode as an enum as well
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bunnei authored
core: Convert shared_ptr instances into unique_ptr instances where applicable for System and Cpu
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bunnei authored
file_sys/registered_cache: Use unique_ptr and regular pointers instead of shared_ptrs where applicable
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bunnei authored
Port citra-emu/citra#4327: "travis: Ignore binary files when checking for trailing whitespace"
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Lioncash authored
file_sys/registered_cache: Use unique_ptr and regular pointers instead of shared_ptrs where applicable The data retrieved in these cases are ultimately chiefly owned by either the RegisteredCache instance itself, or the filesystem factories. Both these should live throughout the use of their contained data. If they don't, it should be considered an interface/design issue, and using shared_ptr instances here would mask that, as the data would always be prolonged after the main owner's lifetime ended. This makes the lifetime of the data explicit and makes it harder to accidentally create cyclic references. It also makes the interface slightly more flexible than the previous API, as a shared_ptr can be created from a unique_ptr, but not the other way around, so this allows for that use-case if it ever becomes necessary in some form.
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Cameron Cawley authored
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bunnei authored
web_service: Make linkage of web_service-related externals and the library private
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bunnei authored
yuzu/main: Apply the [[maybe_unused]] attribute to the parameter of SetDiscordEnabled
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bunnei authored
file_sys/control_metadata: Get rid of magic constants
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Lioncash authored
These are just the size of the data being passed in, so we can specify that via the size() member function.
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- 15 Oct, 2018 15 commits
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bunnei authored
aoc: Fix various bugs in current AOC implementation
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bunnei authored
nro/nso: Minor error handling changes
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bunnei authored
crypto: Various crypto fixes for quickstart guide
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Lioncash authored
If a malformed NSO is attempted to be loaded, we shouldn't continue onwards. We should be reporting an error and bailing out.
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bunnei authored
video_core: Minor style changes
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ReinUsesLisp authored
Control Code 0xf means to unconditionally execute the instruction. This value is passed to most BRA, EXIT and SYNC instructions (among others) but this may not always be the case.
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ReinUsesLisp authored
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ReinUsesLisp authored
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Lioncash authored
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Lioncash authored
There's no need for shared ownership here, as the only owning class instance of those Cpu instances is the System class itself. We can also make the thread_to_cpu map use regular pointers instead of shared_ptrs, given that the Cpu instances will always outlive the cases where they're used with that map.
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Lioncash authored
Like the barrier, this is owned entirely by the System and will always outlive the encompassing state, so shared ownership semantics aren't necessary here.
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Lioncash authored
This will always outlive the Cpu instances, since it's destroyed after we destroy the Cpu instances on shutdown, so there's no need for shared ownership semantics here.
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Zach Hilman authored
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Lioncash authored
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Lioncash authored
This function doesn't need to care about ownership semantics, so we can just pass it a reference to the file itself, rather than a std::shared_ptr alias.
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- 14 Oct, 2018 11 commits
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Zach Hilman authored
Falls back to title ID + 0x1000, which is what HOS does.
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bunnei authored
key_manager/partition_data_manager: Minor changes
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bunnei authored
yuzu/main: Simplify OnMenuLoadFile()
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bunnei authored
video_core: Added ASTC 5x4; 8x5 types
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bunnei authored
filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem by reference
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bunnei authored
Introduce 3D Swizzle seamlessly
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bunnei authored
svc: Implement svcGetProcessInfo
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bunnei authored
Stop all threads on svcBreak
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David Marcec authored
This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this)
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Zach Hilman authored
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FernandoS27 authored
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