- 06 Jun, 2021 2 commits
- 05 Jun, 2021 1 commit
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bunnei authored
- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject. - This results in race conditions with N sessions queuing requests to the same service interface. - Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
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- 04 Jun, 2021 2 commits
- 03 Jun, 2021 6 commits
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Maide authored
Correct light theme loading The setLayout call in game list instantiation will call resizing signals with default values in light theme, which was then being erroneously saved. setLayout doesn't seem to call resizing for any other theme, so I'm not sure why that happens.
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bunnei authored
game_list: Stop the columns resizing on NAND install
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bunnei authored
yuzu qt: Revert some usages of string_view
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bunnei authored
fsp-srv: Replace one last instance of RESULT_SUCCESS
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Morph authored
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Chloe authored
- Used by Mii Edit
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- 02 Jun, 2021 12 commits
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lat9nq authored
Causes a heap-use-after free reported by AddressSanitizer. This makes use of std::filesystem::path, but due to that we have to use their string() function which may not work for all characters.
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bunnei authored
general: Replace RESULT_NAME with ResultName
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bunnei authored
game_list: Minor for loop optimizations
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Kewlan authored
There's no need to check the first and last rows since they'll always be the Favorites and AddDir rows. Also change the name of the clear_all variable for consistency.
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Kelebek1 authored
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Morph authored
Transition to PascalCase for result names.
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Morph authored
Transition to PascalCase for result names.
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Morph authored
common_funcs: Move R_ macros to result.h
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Mai M authored
common: fs: fs_util: Add more string conversion functions
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Morph authored
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Morph authored
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bunnei authored
yuzu qt: Handle per-game configs for title id 0
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- 01 Jun, 2021 3 commits
- 31 May, 2021 5 commits
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Lioncash authored
These macros all interact with the result code type, so they should ideally be within this file as well, so all the common_funcs machinery doesn't need to be pulled in just to use them.
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lat9nq authored
Whatever those settings do breaks controller detection on Windows, at least with the MinGW container. If-guard it against WIN32 and just let SDL2 configure using its defaults, aside from static linking.
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Ameer J authored
externals: libusb: Use autotools for MinGW
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lat9nq authored
After updating to 1.0.24, MinGW fails to build libusb as a result of numerous errors. So we build libusb their way and let them update the nontrivial stuff. This only applies to MinGW: the old path is still in use for Linux toolchains as well as MSVC. This will dynamically link libusb, since I hit build errors with the old way we used to resolve the conflict with SDL2.
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bunnei authored
core/memory: Check our memory fallbacks for out-of-bound behavior.
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- 30 May, 2021 9 commits
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german77 authored
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bunnei authored
Update libusb to 1.0.24
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bunnei authored
common: Extract Point struct into common
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bunnei authored
k_class_token: Use variable templates where applicable
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bunnei authored
video_core: gpu: WaitFence: Do not block threads during shutdown.
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bunnei authored
- This is breaking our build pipelines with Zydis (dynarmic dependency).
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german77 authored
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Mai M authored
applets/swkbd: Only read the text check message on Failure/Confirm
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Mai M authored
ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService Mario Kart Live: Home Circuit needs lp2p:sys lp2p:app INetworkServiceMonitor INetworkService to be able to progress. Note: The game still fails to boot from unimplemented LDN and BSD services.
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