- 21 May, 2021 1 commit
-
-
german77 authored
-
- 20 May, 2021 1 commit
-
-
bunnei authored
parent_of_member: Make sign conversion explicit in OffsetOfImpl()
-
- 19 May, 2021 2 commits
- 18 May, 2021 2 commits
- 17 May, 2021 7 commits
-
-
bunnei authored
buffer_cache: Ensure null buffers cannot take the fast uniform bind path
-
Mat M authored
CMakeLists: Enforce C4715 on MSVC
-
bunnei authored
configure_debug: FIx duplicate labels
-
Morph authored
This is similar to -Werror=return-type
-
Morph authored
Duplicate labels were unintentionally introduced due to copy-paste. This silences the compilation warning produced by the presence of these duplicates.
-
bunnei authored
yuzu/main: Fix version info in logging and about dialog
-
Morph authored
-
- 16 May, 2021 16 commits
-
-
bunnei authored
main: Prevent installing base titles into NAND
-
Ameer J authored
ci: linux: Freeze AppImage binaries
-
ameerj authored
Fixes a crash in New Pokemon Snap
-
lat9nq authored
A regression was introduced on May 13 by linuxdeploy that causes file open dialogs to crash yuzu in the AppImage (likely this commit 1e28ee38fa174279defe70cdaadf2a552c80258c from linuxdeploy/linuxdeploy-desktopfile). Instead of downloading the latest version from each of the repos we use to build the AppImage, just download the ones hosted at yuzu-emu/ext-linux-bin, which are the same binaries we have been using, but verified to be working and won't update on us beyond our control. This can eventually be moved into the container itself to remove the need to download them at build time.
-
bunnei authored
nvflinger: Create layers when they are queried but not found
-
bunnei authored
core: Make variable shadowing a compile-time error
-
bunnei authored
nifm, ssl: Fix incorrect response sizes
-
Morph authored
Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
-
Morph authored
On Linux, build SDL2 from externals with HIDAPI support
-
Lioncash authored
Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
-
bunnei authored
main: Add running title's version to window name on EA/mainline
-
bunnei authored
Various improvements to IPC and session management
-
bunnei authored
texture_cache: Handle out of bound texture blits
-
Morph authored
-
Morph authored
input_common: Implement SDL motion
-
ameerj authored
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case. This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics. The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values. The status bar update frequency was also changed from 2 seconds to 500ms.
-
- 15 May, 2021 2 commits
- 14 May, 2021 1 commit
-
-
Ameer J authored
externals: Update mbedtls to 8c88150ca
-
- 13 May, 2021 6 commits
-
-
german77 authored
-
Morph authored
externals: Checkout 79e8d17024 for FFmpeg
-
lat9nq authored
6b6b9e593d does not exist on FFmpeg master, and tag n4.3.1 requires manually fetching all of FFmpeg's tags. `git` reports that the commit does not exist initially and can be confusing as a result. Instead, checkout the immediately previous commit from n4.3.1 on their master branch.
-
bunnei authored
ssl: Stub Import(Client/Server)Pki
-
Morph authored
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
-
Morph authored
- Used in JUMP FORCE Deluxe Edition
-
- 12 May, 2021 1 commit
-
-
Morph authored
hid: Improve hardware accuracy of gestures
-
- 11 May, 2021 1 commit
-
-
bunnei authored
-