- 14 Nov, 2018 8 commits
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bunnei authored
gl_rasterizer_cache: CopySurface optimization
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bunnei authored
qt: Move Open yuzu Folder action from Help to File
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bunnei authored
video_core/renderer_base: Remove GL include from the renderer base class files
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bunnei authored
engines/maxwell_3d: Minor cleanup
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bunnei authored
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
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bunnei authored
hle/audren_u: Implement Get/SetRenderingTimeLimit
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bunnei authored
audio_core/audio_renderer: Fix typo in AuxInfo member name
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bunnei authored
[ns|fsp_srv]: Implement various functions to boot Checkpoint
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- 13 Nov, 2018 13 commits
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Zach Hilman authored
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Lioncash authored
Keeps the base class source files implementation-agnostic.
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Lioncash authored
These appear to be a basic getter and setter pair, so these are fairly trivial to implement and get out of the way.
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Lioncash authored
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Lioncash authored
Now that we've moved all of the heap-related stuff to the VMManager class, we can unstub this function, as the necessary members are visible now.
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Lioncash authored
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager Avoids a breach of responsibilities in the interface and keeps the direct code for memory management within the VMManager class.
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Frederic L authored
Minor code cleanup from unaddressed feedback in #1654
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bunnei authored
Implement SurfaceTarget Texture2DArray
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bunnei authored
csrng: Add config option to set RNG seed
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bunnei authored
Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
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Zach Hilman authored
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greggameplayer authored
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction
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bunnei authored
yuzu/main: Fix compiler warning
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- 12 Nov, 2018 5 commits
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James Rowe authored
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
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Tobias authored
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Zach Hilman authored
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Zach Hilman authored
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bunnei authored
Map more missing opengl states
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- 11 Nov, 2018 10 commits
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bunnei authored
configure_system: Fix compiler warning
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bunnei authored
gl_rasterizer: Fix compiler warnings
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Rodolfo Bogado authored
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Rodolfo Bogado authored
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
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Rodolfo Bogado authored
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
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Rodolfo Bogado authored
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bunnei authored
gl_shader_decompiler: Guard out of bound geometry shader input reads
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bunnei authored
rasterizer_cache: Remove reliance on the System singleton
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bunnei authored
Implement 3 coordinate array in TEXS instruction
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bunnei authored
gl_rasterizer: Skip VAO binding if the state is clean.
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- 10 Nov, 2018 4 commits
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James Rowe authored
Ability to switch between docked and undocked mode in-game
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James Rowe authored
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
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David Marcec authored
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David Marcec authored
Added instead of using a seperate PR to prevent conflicts
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