- 21 Oct, 2020 2 commits
- 20 Oct, 2020 10 commits
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LC authored
gl_arb_decompiler: Implement robust buffer operations
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LC authored
core: Fix clang build
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bunnei authored
nifm: GetAppletInfo stub
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LC authored
configure_input_player: Fix modifier buttons
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bunnei authored
sdl_impl: Erase the SDLJoystick entry after removing a controller
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Morph authored
Fix them for real this time, now they finally work.
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ReinUsesLisp authored
This emulates the behavior we get on GLSL with regular SSBOs with a pointer + length pair. It aims to be consistent with the crashes we might get. Out of bounds stores are ignored. Atomics are ignored and return zero. Reads return zero.
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David Marcec authored
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David Marcec authored
Fixes crash for Catherine Full Body
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bunnei authored
kernel: Implement host thread register methods without locking
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- 19 Oct, 2020 3 commits
- 18 Oct, 2020 4 commits
- 17 Oct, 2020 5 commits
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Lioncash authored
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
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Lioncash authored
Previously, the lower bound wasn't being used and zero was being used as the lower bound every time this function was called. This affects the outcome of some of the randomized entries a little bit, for example, the lower-bound for beard and mustache flags was supposed to be 1, not 0. Aside from these cases, the bug didn't affect anything else.
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bunnei authored
service: bcat: Check client connection before interacting with socket.
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bunnei authored
udp/client: Take std::function by const reference with TestCommunication()
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bunnei authored
- Fixes a crash when BCAT service is offline.
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- 16 Oct, 2020 5 commits
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Lioncash authored
Same behavior, but makes the callback list nicer to look at.
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Lioncash authored
Avoids redundant copies.
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Morph authored
Previously, disconnecting a controller still leaves a null SDLJoystick entry within the vector of SDLJoysticks mapped by GUID. When a DirectInput device of the same GUID is reconnected, it adds that device to a new port causing non-detectable input. Furthermore, opening the "Configure" menu would cause yuzu to crash since it first tries to resolve the name of a null SDLJoystick entry that was not removed. Resolve this by properly erasing the SDLJoystick entry from the vector.
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bunnei authored
input_common/CMakeLists: Make some warnings errors
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bunnei authored
hle: service: vi: Implement BufferQueue::CancelBuffer.
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- 15 Oct, 2020 4 commits
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Lioncash authored
Makes the input_common code warnings consistent with the rest of the codebase.
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bunnei authored
service: acc: Stub IManagerForApplication::StoreOpenContext.
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bunnei authored
- Used by Super Mario 3D All-Stars.
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bunnei authored
vk_device: Block VK_EXT_extended_dynamic_state for RDNA devices
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- 14 Oct, 2020 1 commit
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bunnei authored
- This is used by Super Mario 3D All-Stars.
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- 13 Oct, 2020 6 commits
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bunnei authored
audio_core/CMakeLists: Make warnings consistent with core
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ReinUsesLisp authored
Locks on GetCurrentHostThreadID were causing performance issues according to Visual Studio's profiler. It was consuming twice the time as arm_interface.Run(). The cost was not in the function itself but in the lockinig it required. Reimplement these functions using atomics and static storage instead of an unordered_map. This is a side effect to avoid locking and using linked lists for reads. Replace unordered_map with a linear search.
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Lioncash authored
Normalizes the warnings shared between audio_core and core.
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Rodrigo Locatti authored
core/CMakeLists: Make some warnings errors
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Lioncash authored
Makes our error coverage a little more consistent across the board by applying it to Linux side of things as well. This also makes it more consistent with the warning settings in other libraries in the project. This also updates httplib to 0.7.9, as there are several warning cleanups made that allow us to enable several warnings as errors.
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ReinUsesLisp authored
Vulkan has requirements for primitive topologies that don't play nicely with yuzu's. Since it's only 4 bits, we can move it to fixed state without changing the size of the pipeline key. - Fixes a regression on recent Nvidia drivers on Fire Emblem: Three Houses.
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