- 03 Jun, 2020 1 commit
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ReinUsesLisp authored
NV_transform_feedback, NV_transform_feedback2 and ARB_transform_feedback3 with NV_transform_feedback interactions allows implementing transform feedbacks as dynamic state. Maxwell implements transform feedbacks as dynamic state, so using these extensions with TransformFeedbackStreamAttribsNV allows us to properly emulate transform feedbacks without having to recompile shaders when the state changes.
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- 02 Jun, 2020 6 commits
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bunnei authored
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
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bunnei authored
hid: Stub GetXpadIDs
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bunnei authored
glsl: Squash constant buffers into a single SSBO when we hit the limit
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LC authored
shader/other: Fix hardcoded value in S2R INVOCATION_INFO
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LC authored
maxwell_to_vk: Add R16UI image format
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ReinUsesLisp authored
- Used by Octopath Traveler
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- 01 Jun, 2020 8 commits
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bunnei authored
buffer_cache: Avoid copying twice on certain cases
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bunnei authored
maxwell_3d: Initialize more registers to their expected value
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Rodrigo Locatti authored
format_lookup_table: Implement G24S8 format as S8Z24
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bunnei authored
fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces
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VolcaEM authored
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VolcaEM authored
Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
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ReinUsesLisp authored
This avoids using Nvidia's ASTC decoder on OpenGL. The last time it was profiled, it was slower than yuzu's decoder. While we are at it, fix a bug in the texture cache when native ASTC is not supported.
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ReinUsesLisp authored
Avoids compilation errors at the cost of shader build times and runtime performance when a game hits the limit of uniform buffers we can use.
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- 31 May, 2020 7 commits
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bunnei authored
vk_rasterizer: Implement constant attributes
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bunnei authored
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bunnei authored
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bunnei authored
OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
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bunnei authored
texture_cache: Optimize GetSurfacesInRegion
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Rodrigo Locatti authored
gl_device: Enable compute shaders for Intel proprietary drivers
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Morph authored
Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute.
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- 30 May, 2020 4 commits
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bunnei authored
shader/other: Implement MEMBAR.CTS
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ReinUsesLisp authored
Geometry shaders built from Nvidia's compiler check for bits[16:23] to be less than or equal to 0 with VSETP to default to a "safe" value of 0x8000'0000 (safe from hardware's perspective). To avoid hitting this path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO. This seems to be the maximum number of vertices a geometry shader can emit in a primitive.
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Fernando Sahmkow authored
Add xbyak external
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David Marcec authored
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- 29 May, 2020 3 commits
- 28 May, 2020 8 commits
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ReinUsesLisp authored
These logs were killing performance on some games when they were spammed. Reduce them to Debug severity.
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ReinUsesLisp authored
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lat9nq authored
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lat9nq authored
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bunnei authored
gl_shader_manager: Unbind GLSL program when binding a host pipeline
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lat9nq authored
Changes many patch_manager functions to use a case-less variant of GetSubdirectory. Fixes patches not showing up on *nix systems when patch directories are named with odd cases, i.e. `exeFS'.
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bunnei authored
main: Log host system memory parameters
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ReinUsesLisp authored
Avoid copying to a staging buffer on non-granular memory addresses. Add a callable argument to StreamBufferUpload to be able to copy to the staging buffer directly from ReadBlockUnsafe.
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- 27 May, 2020 3 commits
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ReinUsesLisp authored
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bunnei authored
maxwell_to_vk: Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM
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ReinUsesLisp authored
This avoids most heap allocations when collecting surfaces into a vector.
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