- 23 Jul, 2021 40 commits
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ReinUsesLisp authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
based on glasm with some tweaks
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ameerj authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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Rodrigo Locatti authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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lat9nq authored
Also add a setting for enable Nsight Aftermath.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ameerj authored
Opens the new shader cache directory location for the specified title, if it exists.
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ameerj authored
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
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ReinUsesLisp authored
Reduces the number of total pipelines generated on Vulkan. Tested on Super Smash Bros. Ultimate.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ameerj authored
The sign bit on integers of size < 32 was not properly preserved in casts
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ReinUsesLisp authored
BitCast U32 to S32 before converting to float on drivers with broken signed operations.
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ameerj authored
Fixes black textures in UE4 games
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ReinUsesLisp authored
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ReinUsesLisp authored
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ameerj authored
Fixes DOOM 2016 missing local memory
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